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Game Thread 1.1a: Recon in the Dark
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Marrowlight
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PostPosted: Sun May 17, 2009 3:16 am    Post subject: Game Thread 1.1a: Recon in the Dark Reply with quote

Starscream, Stone, Genius, and Ares have been chose for Recon duty tonight. Let me know which mecha you're all going out in, where you're going, and how long you plan to recon, and we'll get this show on the road.

Last edited by Marrowlight on Sun May 17, 2009 2:25 pm; edited 1 time in total
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Jesterzzn
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PostPosted: Sun May 17, 2009 3:31 am    Post subject: Reply with quote

I'm not sure what the major has in mind for this patrol, but here is my reasoning:

((At first I thought Bones could provide air support, but I'd rather have cyber on the ground in something capable of serious punishment should we need it.
Mark is the only one of us that was smart enough to request a recon cyclone, so he's rewarded here with recon duty.
I will be in my 041 cyclone, itching for HTH. I imagine the major will also be in an 041.

I think the plan would be for the cyclones to stay out in front doing whatever it is the Major want accomplished, with cyber tailing at a distance and ready to bust some heads should we need it.

We'll wait on Al to confirm that though, he may have something else in mind.))
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Jesterzzn
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PostPosted: Sun May 17, 2009 5:07 am    Post subject: Reply with quote

"The recon team assignments remain unchanged. Stone, be sure you bring some serious explosives. Something capable of crippling (if not out right crumbling) what is left of Integrity. Looks like those sapper skills of yours are going to be tested."

((Al, I still think that cyber should be in his battloid. But maybe I should take the 057 cyclone instead of the 041. Thoughts?))
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cyber-yukongil v2.5
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PostPosted: Sun May 17, 2009 5:34 am    Post subject: Reply with quote

((sounds reasonable to me, I love being anchor))

"Heavy hitting it is, and every ounce of nitrate at my disposal is yours when you call for it. It'll rain metal for 200 miles"
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Alejandro
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PostPosted: Sun May 17, 2009 5:40 am    Post subject: Reply with quote

((I thought about it, and while the idea certainly has merit we'll be on recon which means we have to be quiet and stealthy. Walking through dense forest with a mecha that's 30ft tall and weighs 21 tons isn't the best idea I feel. Best thing to do with that situation would be to have two guys pack the Battler Cyclone suit. Welkin used the light recon one (031) then there's whatever you wear. So if you use a Battler and so does Stone, that gives us some extra oomph.))
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cyber-yukongil v2.5
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PostPosted: Sun May 17, 2009 5:48 am    Post subject: Reply with quote

((ah, I never get to have any fun. *kicks rock into the creek* Razz ))
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Marrowlight
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PostPosted: Sun May 17, 2009 6:34 am    Post subject: Reply with quote

With the group assembled, the recon force quickly travels the fifteen miles towards the Integrity. Upon arrival, it appears that the Invid have taken what they needed and have vacated the premises. Or at least that's how it is reading from a safe distance of tree coverage.

It's strange, there are far less insects and random animals in this world than you'd expect. Of course, that could just have something to do with the Invid's presence in the area. Or whatever's leading from the capital ship that's merged with the surface of the planet.
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Marrowlight
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PostPosted: Sun May 17, 2009 5:27 pm    Post subject: Reply with quote

Oh sorry, what now, Ares?
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Alejandro
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PostPosted: Mon May 18, 2009 12:39 am    Post subject: Reply with quote

Marrowlight wrote:
Oh sorry, what now, Ares?


((You wait till I get off of work, jerk. Razz ))

2 miles out from the Integrity, Welkin orders the team quiet and communicates using only military sign language to keep the team within eyesight of each other as well as eliminate idle banter. Arriving at the Integrity's wreck, Welkin orders them to group up and motions for them to use their radios to talk.

Alright lads, here is how we will go: Starscream will take Stone and head towards the aft and the Integrity's engines. Our orders are to turn this ship to slag and prevent the Invid from taking anything else from her to possibly use against us. Genius and I will advance to the fore and attempt to locate anything remaining of the bridge or the CIC in order to get some kind of information from the ship's systems if possible. Sync your clocks gentlemen and stay in radio contact. If you spot the enemy do NOT engage unless spotted. If you cannot eliminate the enemy immediately, retreat and lose them in the jungle. Remember, this is reconnaissance...keep quiet.

Questions before we separate, gentlemen?
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Marrowlight
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PostPosted: Mon May 18, 2009 12:43 am    Post subject: Reply with quote

Alejandro wrote:
as well as eliminate idle banter.


Noooo!



Keep in mind, just to make life really interesting on you guys, that the ship isn't horizontal -- it's vertical. straight up in the air. With that said, you've made it to the ship without incident, and still no obvious signs of present Invid activity.
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Jesterzzn
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PostPosted: Mon May 18, 2009 12:58 am    Post subject: Reply with quote

Alejandro wrote:
Questions before we separate, gentlemen?
None.

Stone and I will set out, full prowl and I have mind block up.
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Marrowlight
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PostPosted: Mon May 18, 2009 1:11 am    Post subject: Reply with quote

The Bridge is en route to the Engine Area, by the by. As such, the four of you could travel together up to that point, unless you intentionally want to split and head for separate levels (the bridge will be on a higher level of the ship, while the engine area is accessible from multiple levels) to cover more ground and get more general exploring in.
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Jesterzzn
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PostPosted: Mon May 18, 2009 3:33 am    Post subject: Reply with quote

Stone, but damn you are loud.

Okay, I'm staying in prowl, and Stone, just do your best. I guess.

Mad
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Marrowlight
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PostPosted: Mon May 18, 2009 3:51 am    Post subject: Reply with quote

Thankfully you all know how to move in one of these vessels, you've all spent time on capital ships before. Even if you are moving in a completely different way through them.

Now, one thing that was potentially going to be a problem was opening doorways and lifts in a powered down environment. However, what you're finding as you move through the ship is that most of the doorways have been opened already -- and there's some serious claw marks on many of the doors.

The floors and ceilings of the ship are a mess, with random splatters of blood all over the place. The crew, what little of it survived the accident that brought them here, seems not to have fared well against the Invid...or perhaps, against the natives? Those claw marks were definitely not the type a Scout or Shock Trooper would leave.

Stone, Starscream, between the two of you, as you move through the ship you notice gaping holes in the superstructure. Those definitely look like the work of Shock Troopers. Also, the blood around those holes looks fresh, very fresh.

I'll hold off on updating Genius and Ares until Genius has had time to give me his planned actions...he's a bit more tech savvy than, well, the other three of you put together, after all.

Stone, Starscream, are you just moving towards the Engine area as fast as possible, or are you stopping to search as you go?
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cyber-yukongil v2.5
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PostPosted: Mon May 18, 2009 1:16 pm    Post subject: Reply with quote

I'd say we are searching as we go, looking for salvagable materials, intelligence, munitions, survivors (yeah right) or at least remains, or whatever passes for Dog Tags in the Robotech-verse
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Marrowlight
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PostPosted: Mon May 18, 2009 6:47 pm    Post subject: Reply with quote

cyber-yukongil v2.5 wrote:
I'd say we are searching as we go, looking for salvagable materials, intelligence, munitions, survivors (yeah right) or at least remains, or whatever passes for Dog Tags in the Robotech-verse


Well, salvageable materials is a dangerous request...you guys could spend six months stripping this place of useful parts and supplies, and still not be done. However, nothing incredibly super awesome is presenting itself -- remember, this ship vanished a decade ago, and the design stage of it began in the neighborhood of fifteen to twenty years ago. It's all very out of date. Of course, if you want to raid the crew quarters, you could probably find some neat mass media in there. Grave Robber.

Between the two of you, you're able to put together a few bits of information.

One, there's no way this ship has been here for ten years. You'd be shocked if it's been here for ten months. There's just not enough dust or other indicators of a long standing structure.

Two, judging by the state of many of the rooms you've encountered, you'd both feel fairly certain in guessing that the natives have been using this place as a home of some sorts. Of course, it also looks as if the Invid has taken care of that problem. If either of you were scientists or social scientists, you could probably be gathering enough data on the natives to set you up as one of the top names in your field for the rest of your life. Instead, a wealth of cultural observations go right on by you, as you're more occupied on making sure there's nothing to shoot and nothing trying to shoot you.

Three, while there's a good amount of human looking blood all over the place, there's a disturbing lack of bodies. If the natives ate them, they didn't leave behind bones or scraps. If the Invid took them, well, you hope they died as painlessly as possible, at least.

Four, as you've reached the halfway point, you're starting to get that creepy feeling that you're being followed. What do you do about it?
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cyber-yukongil v2.5
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PostPosted: Mon May 18, 2009 7:44 pm    Post subject: Reply with quote

((only salvagables I'd be interested in are easy to carry utilities and things that go boom!))

I tap Starscream on the shoulder signaling to him that we are being tailed.

Still communicating in military sign, I offer a bait and trap maneuver, with me being bait
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Jesterzzn
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PostPosted: Mon May 18, 2009 11:10 pm    Post subject: Reply with quote

Sending Telepathic message to Stone:

"Go on ahead."

"I've got your back."

*At that point I am going to try to find a place to lay in wait and see if I can get in behind whatever might be following us. Or at the very least see if anything is following us or if its just in our heads.*


In case I am unable to post for awhile:
((Either way I think its a smart idea for me to tail cyber (credit to him) and use him as the bait for any ambush, but my character will likely get too nervous with that kind of plan as he hates putting others in harms way. So keep that in mind as you consider out reactions Marrow. At first sign of real danger, Starscream will try and draw the fire and make himself the focus of the attack.

If I do discover something, I will immediatly alert Stone via telepathy.))
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Marrowlight
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PostPosted: Tue May 19, 2009 12:53 am    Post subject: Reply with quote

since Jester's on limited time, I'm just going to go ahead and get right to it.

Stone will have traveled up through about two rooms, and thanks to years of training, Starscream is able to properly conceal himself without making too much of a ruckus.

And then he sees what was following them, and is still following Stone. Odds are, Starscream will wish he'd left his Cyclone's recorders on however, as he knows without a doubt he's just seen the future of the conflict with the Invid. It's got to be Invid, the basic styles of the armor screams Invid. But instead of a lightly armored speedy Scout or a large and cumbersome walking tank like the Shock Trooper this is a heavily armored, yet very agile and crafty, human sized Invid with flexible arms and legs that seem to carry as much range of motion as any human. The Invid, all in red and black, is almost silently leaping from structure to structure as it scales its way after Stone.

Just before it goes out of Starscream's sight it stops, and Starscream's Mind Block feels the slightest test of psychic power. Is that thing sensing psionic energy, like other Invid track Protoculture???

But then the testing stops, the Invid shakes its head, and upward it continues to climb.

Seconds later, two more appear from below, identical looking to the first, moving just as quietly.
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Jesterzzn
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PostPosted: Tue May 19, 2009 1:45 am    Post subject: Reply with quote

As soon as the psychic testing stops, I signal stone to get ready for company. It's a risk, but in a second it won't matter anyway.

"Stone! Trouble!"

Then it's time to exit cover and lay into the rear most Invid. Hopefully a sneak attack, and an aimed burst with the HRG-70 to the main body.

((Let's see how much they can take.))

Staying back, taking cover should they respond with fire, so as to try and draw them back to me, and allow Stone to attempt the same attack from the other end.
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Marrowlight
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PostPosted: Tue May 19, 2009 5:40 am    Post subject: Reply with quote

Jesterzzn wrote:
As soon as the psychic testing stops, I signal stone to get ready for company. It's a risk, but in a second it won't matter anyway.

"Stone! Trouble!"

Then it's time to exit cover and lay into the rear most Invid. Hopefully a sneak attack, and an aimed burst with the HRG-70 to the main body.

((Let's see how much they can take.))

Staying back, taking cover should they respond with fire, so as to try and draw them back to me, and allow Stone to attempt the same attack from the other end.


The Invid grips onto a console with it's right hand, while dropping it's left arm to take the burst right into it's Shielded left arm. The blast shreds the shield well, but it's still functional. The Invid actually laughs a very inhuman laugh, with three short "heh's" in rapid succession while launching itself towards you, shield in one arm, and a...a fucking laser sword activating in the right hand, moving to strike!

You see the other Invid continue on after the first, and Stone as you prepare for the incoming assault.

Actions, gentlemen?
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cyber-yukongil v2.5
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PostPosted: Tue May 19, 2009 1:22 pm    Post subject: Reply with quote

recieving Starscreams mental warning, I drop from my position into the room below, hoping to plunge under the Invid's position and light it up with my main weapon, on it's (hopefully) less armored undercarriage.
((again, I don't have a book with me and I haven't posted up my mecha yet, so I don't know what weapons it comes with, so just assume my main weapon, most damaging burst it can muster. And I'll be sure to get it posted tonight))

oh, and I radio Ares during the plummet.

"Sir, we have Invid contact!"
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Marrowlight
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PostPosted: Wed May 20, 2009 2:16 am    Post subject: Reply with quote

cyber-yukongil v2.5 wrote:
recieving Starscreams mental warning, I drop from my position into the room below, hoping to plunge under the Invid's position and light it up with my main weapon, on it's (hopefully) less armored undercarriage.


I'll give the benefit of the doubt here and not classify this as a wild shot (though I probably should Laughing ) but the penalties negate your bonuses (without shooting missiles, which I'm going to assume you're not going to do inside the tight quarters of a spaceship) for your Rifle's burst attack (1D6x10, so better damage than the missiles anyway), so on a straight roll...


Stone's body lands roughly, but he is able to successful fire away at the Invid, but as with Starscream, this Invid is able to put his shield in the way of the shot. The shield is definitely damaged by the blast, but it seems as if it could take a couple more blasts still.

At which point Stone realizes he might've just jumped directly into the fire, as he's now less than ten feet away from a second Invid that just came up from below and shot at him with a laser built into his arm. The shot went horribly wide, a lucky miss for Stone, impacting and demolishing a bed to his right.

The Invid above him is moving into position in the next above room, aiming his own arm laser to help pin Stone down.


Cyber, actions?


Ares, either way, you get the message load and clear (though let's hold up on your response till we hear from Genius)
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cyber-yukongil v2.5
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PostPosted: Wed May 20, 2009 4:17 am    Post subject: Reply with quote

I'll again try to move down a level to hopefully sync up with Starscream and concentrate fire on the first one he attacked. If my way is blocked, I will instead fire another burst, trying to keep them on the defenesive whilst moving for whatever cover may be had.
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Marrowlight
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PostPosted: Wed May 20, 2009 10:17 am    Post subject: Reply with quote

cyber-yukongil v2.5 wrote:
I'll again try to move down a level to hopefully sync up with Starscream and concentrate fire on the first one he attacked. If my way is blocked, I will instead fire another burst, trying to keep them on the defenesive whilst moving for whatever cover may be had.


Yeah, sorry Cyber...in the revelation thread to Jester I had said

"Stone will have traveled up through about two rooms, and thanks to years of training, Starscream is able to properly conceal himself without making too much of a ruckus. "

So when you said you were dropping down one level, I just assumed you were trying to get position on the lead Invid. Starscream didn't exactly clue you in on the fact that there were two more following the first and that they were staggered themselves. Your way will definitely be blocked - firing on the one blocking your way, or the one who's got elevation on you now, who is the one you've already shot at?
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