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Prettz
Bitch, Bitch, Bitch
Bitch, Bitch, Bitch


Joined: 07 Apr 2009
Posts: 653

PostPosted: Fri Jul 17, 2009 4:52 pm    Post subject: Character thread Reply with quote

Name: Gauntis Domorillian (aka “Grey” on Rifts Earth)
Alignment: Scrupulous
Height: 8’2”
Weight: 420 lbs
Age: 137
Eye Color: Dark blue
Hair Color: N/A
Skin Color: Dark grey with red tattoos
Sex: Male
Physical Build: Like a truck
Place of Birth: Phase World
Species: Promethean (Stage One)
Disposition: Reserved
OCC: Phase Adept
Experience Level: 8

Attributes
IQ: 24
ME: 18
MA: 17
PS: 36 (SN)
PP: 17
PE: 30
PB: 5
Spd: 24
Hit Points: 195
SDC: 768
PPE: 140
ISP: 538
HF: 10

Bonuses:
(Coming soon)

Abilities:
Phased Body
Phased Teleportation
Sense Dimensional Anomalies
Magic Resistance

Skills
OCC Skills:
Language/Literature: Promethean 98%
Language/Literature: Trade Two 98%
Language: English +25%
Language: Techno-Can +25%
Basic Math +20%
Advanced Math +20%
Galactic Lore +15%
Pilot: Small Spacecraft: 20%
Pilot: Hover +15%
Pilot: Jet/Grav Pack +15%
Prowl +15%
Detect Ambush +20%
W.P. Sword
W.P. E-Pistol
W.P. E-Rifle
Hand to Hand: Martial Arts

OCC Related Skills:
Concealment +5%
Escape Artist +10%
Wilderness Survival +10%
Intelligence +10%
First Aid +10%
Paramedic +10%
Computer Operation +10%
Writing +10%
Language: Trade 4 +10%
Lore: Alien

Secondary Skills:
Running
Climbing
Athletics
Wrestling

Hand to Hand: Martial Arts
APM: 5 if including “2 for living” rule, 3 otherwise

Psionics:
Healing: Psychic Diagnosis, Psychic Purification, Resist Fatigue, Detect Psionics

Sensitive: Total Recall, Empathy, Telepathy, Sense Time, Speed Reading, Presence Sense, Read Dimensional Portal, Intuitive Combat, Sixth Sense, Mask ISP, Mask PPE, See Aura, Sense Evil

Physical: Night Vision, Impervious to Fire, Impervious to Cold, Impervious to Poison

Super: Telemechanics, Telemechanic Mental Operation, Bio-Manipulation, Mind Wipe, Mind Bond, Mind Block Autodefense, Telekenesis (Super), Bio-Regeneration (Super), Hypnotic Suggestion

Phase Powers:
Anti-Phase, D-Phase, D-Shift: Distance, D-Shift: Ghost, D-Leap, Fast Draw, Multi Phase, Phase Blast, Phase Field, Phase Warp: Confuse, Phase Warp: Displacement, Phase Warp: Split Persona, Spatial Distortion: Self

Possessions:
(Coming soon)
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Maverick
Maryann's Favorite


Joined: 31 Mar 2009
Posts: 375

PostPosted: Sat Jul 18, 2009 4:24 pm    Post subject: Reply with quote

Name: A'den (AH-den)
Race: Great Horned Dragon
Sex: Male
Age: 712
Height: 28'
Length: 65'
Wingspan: 120'
Weight: 27 tons
Disposition: Cold and Analytical
Alignment: Miscreant
Employer: Splynn

RCC: Big Fucking Dragon
Level: 9
Exp:

IQ: 24
MA: 23
ME: 29
PS: 49
PP: 21
PE: 34
PB: 26
Spd:50
Flight: 122
MDC: 6,500
Horror Factor: 18

Bonuses:
+10% Skill Bonus (not included in totals below)
75% Trust/Intimidate
+11 vs Psionics
+16 vs Insanity
+36 damage
+11 Parry +9 Dodge +3 Dodge in Flight
+8 Strike
+12 vs Magic
+12 vs Poison
+34% vs Coma/Death
80% Charm/Impress
+4 Initiative
+8 Pull Punch
+7 Roll w/impact
+2 Disarm +2 Entangle

Natural Abilities
Nightvision 100 ft (30.5 m; can see in total darkness), excellent color vision, see the invisible, turn invisible at will, bio-regeneration
1D4x10 M.D. per minute, resistant to fire and cold (does half
damage, including M.D. magic fire and plasma energy), Teleport Self
92%, Dimensional Teleport 52%, and Metamorphosis
at will (lasts for an indefinite period, days, weeks, months;
human or animal form).

Combat: Dragon Hand to Hand Combat
7 APM
Bite: 6d6
Claw Swipe: +2d6
Fire Breath: 100ft range, 6ft wide, 6d6dmg
Tail Slap: 6d6dmg
Wing Attack (Basic): 6d6dmg
Crush: 6d6dmg (double if victim is half dragon's size)
Tail Slap (Power Attack): 2d4x10, counts as two actions
Bite & Grip
Tail Sweep: 1d6dmg, target is knocked prone
Tail Parry
Wing Sweep: Counts as two actions, targets knocked prone
Grappling Hold
Wing Gliding Sweep Attack
Breath Weapon (Concentrated Beam):

Magic
PPE: 1300
All spell magic from levels 1-11, plus restoration and resurrection at level 12
Level 7 TechnoWizard
Amulet, Annihilate, Enchant Weapon (Minor), Soultwist, Null Sphere, Summon and Control Entity (Ritual)

Psionics
ISP: 170
All sensitive, physical, and healing psi-powers, plus bio-manipulation and psi-sword.


R.C.C. Skills:
Basic Math - 120%
Advanced Math - 120%
Literacy: Dragonese/ Elven - 120%
Literacy: Spanish - 120%
Literacy: American - 120%
Literacy: Euro - 120%
Literacy: Demongogian - 120%
Literacy: TechnoCan - 120%
Language: American - 120%
Language: Euro - 120%
Language: Demongogian - 120%
Language: TechnoCan - 120%
Language: Spanish - 120%
Language: Faerie Speak - 120%
Lore: Demon & Monster - 120%
Lore: Faeries and Creatures of Magic - 120%
Barter - 120%
Radio: Basic - 120%
Electronic Countermeasures - 120%
Language: Gobblely - 120%
Recycle - 120%
Basic Electronics - 120%
Computer Repair - 120%
Electrical Engineer - 120%
Robot Electronics - 120%
Pilot: Hover Craft - 120%
Pilot: Robots and Power Armour - 120%
Navigation - 120%
Sensory Equipment - 120%
Weapon Systems - 120%
Biology - 120%
Xenology - 120%
Computer Ops - 120%
Computer Programming - 120%
Lore: Magic - 120%
Lore: Psychics and Psionics - 120%
WP Sword
WP Energy Rifle
WP Whip
Bioware Mechanics - 120%
Mechanical Engineer - 120%
Cybernetic Medicine - 160%
Robot Mechanics - 80%

Possesions
Skyborne Airship (Upgraded Yacht) MDC: 250 Speed: 0- 225mph
Upgrades: Combat Tentacles, Protective Energy Field, TW P-Beam Cannon, Mini-Missile Pod
Eylor Exploration Staff (Splynn Dimensional Market)
Dragonfire Sword (Splynn Dimensional Market)
5 Light Conventional Shackles, 5 Heavy Conventional Shackles, 5 Medium Conventional Shackles
5 TW Shackles, 5 TW Energy Bonds (Splynn Dimensional Market)
3 Line Locker Bolas (Splynn Dimensional Market)
Whip of Pain (Federation of Magic)
4 Blind Warrior Women


Bio
A'den was born in the city of Dragcona on Atlantis, where he has made his home. He quickly embraced the ideals of the Cult of Dragonwright and believes he is superior to most other forms of life. Only other great supernatural beings are seen as an equal, and then only grudgingly.

Though his home is on Atlantis, A'den has traveled Earth and other planets and dimesnions seeking knowledge and power. He is fascinated by the art of techno-wizardry and has shown great aptitude for it himself. Unconstrained by the morals of lesser races A'dan has increased his knowledge by experimenting on various races with his designs in Techno-Wizardry and is especially fascinated by the M.O.M. process. Much of his accumulated wealth is spent on purchasing slave stock (especially rare breeds) so that he can perfect his mad designs.

A'dan is a cold and calculating creature. His is sure in his own superiority and the superiority of dragons over all other creatures. He will often underestimate those of the "lesser" races. Others may see him as evil, and his experiments as horrible torture, but A'den does none of this for the simple pleasure of inflicting pain. He does it to further his own knowledge. Killing and maiming for no other reason? Well that would be horribly inefficient.

A'dan has leapt at the chance to explore a new world. A world sure to be filled with new peoples, technology, and magic.


Last edited by Maverick on Sat Jul 25, 2009 6:37 pm; edited 7 times in total
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Prettz
Bitch, Bitch, Bitch
Bitch, Bitch, Bitch


Joined: 07 Apr 2009
Posts: 653

PostPosted: Sat Jul 18, 2009 4:33 pm    Post subject: Reply with quote

Quote:
Annihilate, ..., Soultwist, ...

Shocked
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cyber-yukongil v2.5
Marauder


Joined: 31 Mar 2009
Posts: 1536
Location: Warner Robins

PostPosted: Sat Jul 18, 2009 4:41 pm    Post subject: Reply with quote

wow, now I don't feel bad at all with the Holy Terror Cosmo Knight Razz
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Marrowlight
Devourer of Worlds


Joined: 15 Feb 2009
Posts: 2541
Location: Atlanta

PostPosted: Sat Jul 18, 2009 5:53 pm    Post subject: Reply with quote

cyber-yukongil v2.5 wrote:
wow, now I don't feel bad at all with the Holy Terror Cosmo Knight Razz


You should. Technically, you can take him in an arm wrestling match. Cool
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cyber-yukongil v2.5
Marauder


Joined: 31 Mar 2009
Posts: 1536
Location: Warner Robins

PostPosted: Sat Jul 18, 2009 5:56 pm    Post subject: Reply with quote

well as long as this is the Rifts version of Over the Top, I should be good then Cool Laughing
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Marrowlight
Devourer of Worlds


Joined: 15 Feb 2009
Posts: 2541
Location: Atlanta

PostPosted: Sat Jul 18, 2009 5:57 pm    Post subject: Reply with quote

cyber-yukongil v2.5 wrote:
well as long as this is the Rifts version of Over the Top, I should be good then Cool Laughing



That's what the Nightbane game is going to be. All arm wrestling, all the time.
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cyber-yukongil v2.5
Marauder


Joined: 31 Mar 2009
Posts: 1536
Location: Warner Robins

PostPosted: Sat Jul 18, 2009 6:04 pm    Post subject: Reply with quote

HELLS TO THE YEAH....wait no, I mean...CRAP! Razz
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Marrowlight
Devourer of Worlds


Joined: 15 Feb 2009
Posts: 2541
Location: Atlanta

PostPosted: Wed Jul 22, 2009 4:26 am    Post subject: Reply with quote

I'll port these into a character sticky within the next couple days. Just wanted to give the heads up.
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Mark Hall
Acolyte


Joined: 31 Mar 2009
Posts: 773

PostPosted: Fri Jul 24, 2009 7:12 am    Post subject: Reply with quote

FWIW, I've submitted Lucas Gluck, a human rogue scientist.
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Natasha
Morlock


Joined: 22 Jul 2009
Posts: 223

PostPosted: Fri Jul 24, 2009 7:21 pm    Post subject: Reply with quote

I'm about done with Vladimir Samsonov the demon slayer.

Sort of a conflicting name but he hopes to live up to it. Smile

Vladimir means "ruler in peace", and Samson, of course, slaughtered Philistines (like Prettz punches mofos in the face) in the name of God.
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cyber-yukongil v2.5
Marauder


Joined: 31 Mar 2009
Posts: 1536
Location: Warner Robins

PostPosted: Fri Jul 24, 2009 7:34 pm    Post subject: Reply with quote

Name: most currently Sir Jeremiah "Jeremy", though in some sectors of the galaxy heralds, still to this day, have not finished retelling his litany of titles and names.
Alignment: Principled
Height: 10' 4"
Weight: 7 tons (I know I'm 10 feet and all, but 7 tons is ridiculous)
Age: Very
Eye Color: Swirling orbs of silver with occassional flares of starry blue
Hair Color: NA
Skin Color: Black ornamental Gothic-style armor, with a soft white light emanating from the joints of the armor. This glow intensfies and the armor is covered in places with a gleaming smooth metal when Sir Jeremiah summons his Cosmic Armor.
Sex: a gentleman never tells
Physical Build: Like a brick house encased in MDC plating
Place of Birth: Evil's worst nightmare, Michigan, okay not really
Species: Holy Terror
Disposition: A kindly old coot whose is prone to boisterous outbursts in rememberance of the "good ole days" and the slaying of this or that grand evil.
OCC: Cosmo Knight
Experience Level: Once in the ancient tales 14th, now due to a failing mind 9th

Attributes
IQ: 15
ME: 21
MA: 20
PS: 60
PP: 18
PE: 25 *it says Holy Terrors have no PE, so I don't know how you want to handle that
PB: 14
Spd: 80
Horror Factor: 12/15 for evil beings


MDC: Holy Terror 1053 Bio-Regenerate 2d4x10 every 2 rounds +500 Cosmic Armor, Bio-Regenerate 1d4x10 per minute
PPE: 1200
ISP: 70

Special Aptitude Bonus:
Holy Terror
Natural Magic Powers
See the Invisible ~at will
Nightvision 1000ft
Double in size ~at will
Turn Invisible ~at will
Natural Magic Weapons
Holy Terror
Lightning Bolt: 1d6x10 MD, 2000 ft, +2 strike
Laser-like Beams: 5d6 MD, 4000 ft, +3 strike
Silver Spikes: 2d6/4d6 MD, Volley 1 to 4, 600 ft, +3 strike, Payload 16
Breath Toxic Cloud: free attack per round, Cloud of Sleep, Blinding Mist, Toxic Cloud
Cosmo Knight
Resistance to Energy 1/100th damage
Immune to Fire of any kind
Superluminal Flight: 9 light years per use
Atmospheric Flight: Mach 9
Cosmic Blasts: 4d6x10/20/50, 6400 ft in atmo, 5/10 miles in space
Galactic Awareness: Space Nav 89%, Land Navigation 92%
Cosmic Armor: 500 MDC
Cosmic Weapon: Kite Shield 1d4x10 + 1d6x10 MD, 4000ft [Cost 90 PPE]
Forcefield: 600 MDC, Duration: 1 hour, limit 2 per hour.
MDC Conversion: 2 MDC per 1 PPE provided

Magic Spells
Holy Terror
Each spell can be cast twice per 24 hours, 9th level spell strength
Call Lightning
Fire Ball
Magic Net
Energy Disruptions
Turn Dead
Invisibility Superior (others)
Chameleon (self or others)
Swim as the Fish (self or others)
Heal Wounds (others)

Psionics
Holy Terror
Sense Evil
Sense Magic
Telepathy
Mind Block

Special Holly Terror
+5 vs Horror Factor, +4 vs Magic/Psionic, Immune to Supernatural Possession
Double damage from Rune Weapons and Fire
Cosmo Knight
+4 vs. Mega-Damage Poison, +6 vs Horror Factor,

OCC Skills:
Language: Galactic 2
Language: English
Language: Galactic 1
Radio Basic 141%
Navigation Space 151%
Demon & Monster Lore 146%
Movement: Zero Gravity 146%
WP: Sword
HtH: Martial Arts

OCC Related Skills:
1 Detect Ambush
1 Tracking (people)
1 Lore: Galactic/Alien
1 Trap/Mine Detection
1 Xenobiology
1 Law: CCW
1 WP: Heavy MD Weapon
1 WP: Targeting
1 Detect Concealment
1 WP: Shield
4 Computer Operations
4 Basic Electronics
7 Basic Mechanics
7 History: Earth

Secondary Skills:
1 First Aid
1 Wrestling
1 Math: Basic
1 Philosophy
1 Public Speaking
1 Interrogation
9 Pilot: Paddle/Canoe
9 Fishing
9 Boat Building
9 Gardening

Combat
Holy Terror
+2 Initiative
+3 Pull Punch
+1 Roll w/Impact
Cosmo Knight
+2 Intiative
+2 strike, parry, dodge
+6 Pull Punch

Bio
To relate the full history of Sir Jeremiah would take days and seem like wasteful boasting. Suffice to say that he has faced a thousand wars on a thousand different worlds and yet still stands, but not unscathed.

For the last half century, Sir Jeremiah has called the outlying farmlands of Lazlo home, after deciding to come to rest here after an unfortunate incident with Center and in particular a sub-level water processor of vital importance to the above districts. The Keepers of Center thought it best if Sir Jeremiah sought new horizons to explore and new evils to face, in farther, more remote reaches.

And with a parade of honor, seldom seen in that wonderous bizarre of the Three Galaxies, Sir Jeremiah made his way through a swirling portal of energy and found himself a new home. To aide him in his new life, his trusted and dear friend Gray joined him.

Sir Jeremiah quickly made contact with the bastion of hope and peace in the plagued land of Rifts Earth, Lazlo and his immeasurable experience and prowess has helped save the city from disaster more than once, though there has been some concerns about the collateral damage. In their gratitude, the elders of Lazlo bestowed upon Sir Jeremiah a parcel of land, far on the cities outskirts. Though nearly barren, the tenacity of the Knight has served him well and he has since made the land bloom and a harvest is expected next summer, if only Sir Jeremiah can keep roving patrols of skelebots out of his pumpkin patch as well as the rowdy gang of Thornheads from tearing up his fence and bothering his livestock.

Now that these mysterious Red Rifts have begun to open, the Elders have once again bestowed on Sir Jeremiah the great honor of being the first expeditionary force through them and to once again take up the banner of right and justice and spread it to every corner of this new world. The fact that they will getting rid of Sir Jeremiah is a bonus they whisper when they are sure he is too far to hear.
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Last edited by cyber-yukongil v2.5 on Wed Jul 29, 2009 3:49 pm; edited 2 times in total
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Svartalf
Alpha Primitive


Joined: 22 Jul 2009
Posts: 97
Location: Paris, France

PostPosted: Fri Jul 24, 2009 8:02 pm    Post subject: Reply with quote

Stats for Morgan Armstrong submitted
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Prettz
Bitch, Bitch, Bitch
Bitch, Bitch, Bitch


Joined: 07 Apr 2009
Posts: 653

PostPosted: Fri Jul 24, 2009 8:38 pm    Post subject: Reply with quote

Don't be a pussy. Post your characters.
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Svartalf
Alpha Primitive


Joined: 22 Jul 2009
Posts: 97
Location: Paris, France

PostPosted: Fri Jul 24, 2009 8:53 pm    Post subject: Reply with quote

Only after he's vetted.
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Marrowlight
Devourer of Worlds


Joined: 15 Feb 2009
Posts: 2541
Location: Atlanta

PostPosted: Fri Jul 24, 2009 11:20 pm    Post subject: Reply with quote

Prettz wrote:
Don't be a pussy. Post your characters.


I told him to submit to me first. Cool
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Natasha
Morlock


Joined: 22 Jul 2009
Posts: 223

PostPosted: Fri Jul 24, 2009 11:59 pm    Post subject: Reply with quote

Marrowlight wrote:
Prettz wrote:
Don't be a pussy. Post your characters.


I told him to submit to me first. Cool

Hm.
Did he submit without trying to scratch or bite?
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Natasha
Morlock


Joined: 22 Jul 2009
Posts: 223

PostPosted: Sat Jul 25, 2009 12:00 am    Post subject: Reply with quote

Lazlo

Name: Vladimir Samsonovich Samsonov
Alignment: Scrupulous
Height: 6'2"
Weight: 220
Age: 35
Eye Color: Brown
Hair Color: Brown
Skin Color: White
Sex: Male
Physical Build: Husky, powerful, stout.
Place of Birth: Southern Siberia not far from Mongolia
Species: Human
Disposition: Quiet, aloof, says off the wall shit when he does speak
OCC: Demon slayer
Experience Level: 9th
Companion(s): Morgan Armstrong

Attributes
IQ: 13
ME: 24
MA: 7
PS: 20
PP: 18
PE: 22
PB: 8
Spd: 21
Hit Points: 67
SDC/MDC: Base +20
ISP: 0
PPE: 114
HF: 13 to lesser demons, 9 to greater demons

OCC special abilities:
  • Recognise supernatural shape-changers
  • Impervious to vampires
  • Nightvision, see the invisible
  • Ley line healing and rejuvination

OCC Skills:
  • Basic Math (level 9)
  • Speak Russian (level 9)
  • Speak Chinese (level 9)
  • Speak American (level 9)
  • Lore: Demons and monsters (level 9)
  • Lore: Supernatural and creatures of magic (level 9)
  • Intelligence (level 9)
  • Pilot: Hovercycle (level 9)
  • Tracking (level 9)
  • Land Navigation (level 9)
  • Wilderness survival (level 9)
  • Climbing (level 9)
  • Swimming (level 9)
  • Boxing (level 9)
  • W.P. Sword (level 9)
  • W.P. Archery (level 9)
  • W.P. Pistol (level 9)
  • W.P. Rifle (level 9)
  • W.P. Shotgun (level 9)
  • W.P. Energy rifle (level 9)
  • W.P. Targeting (level 9)

OCC Related Skills:
  • Acrobatics (level 9)
  • Forced march (level 9)
  • Surveillance (level 9)
  • First aid (level 9)
  • Detect ambush (level 9)
  • Detect concealment (level 6)
  • Spelunking (level 2)

Secondary Skills:
  • Rope works (level 9)
  • Pilot: Automobile (level 9)
  • History: post-Rifts (level 9)
  • Speak Dragonese (level 7)
  • Literacy: Dragonese (level 3)
  • General repairs (level 1)

Hand to Hand: Expert
APM: 7
Bonuses:
  • +3 Initiative
  • +8 Pull punch
  • +4 Roll
  • +3 Save vs. mind control and possession
  • +5 Save vs. magic
  • +4 Save vs. disease
  • +4 Strike
  • +5 Parry
  • +5 Dodge
  • Critical strike 18, 19, or 20
  • -30% Seduction
  • +2 Spell Strength

Spells:
  • Globe of daylight
  • Turn dead
  • Armour of Ithan
  • Fire bolt
  • Fire ball
  • Call lightning
  • Magic net
  • Magic pigeon
  • Tongues
  • Magic sheild
  • Deflect
  • Ricochet strike
  • Lightblade
  • Fists of fury
  • Targeted deflection
  • Frostblade
  • Negate magic
  • Power weapon
  • Shockwave
  • Locate
  • Magic-adrenal rush
  • Carpet of adhesion
  • Armour bizarre
  • Escape

Psionics: None

Equipment:
  • Climbing kit
  • First aid kit
  • Tool kit
  • Rope (1x 100' section, 4x 20' section)
  • Rope hardware (connectors, o-rings, etc)
  • Radio
  • Digital voice recorder (100 Terabyte)
  • Digital video camera (100 Terabytes)
  • Multioptics helmet
  • ACOG gunsite with 4x magnifier
  • Backpack
  • One-man tent (saying nothing about the number of women)
  • Bedroll
  • 300 one-a-day nutrition and vitamin packs
  • 2.5 kilograms of tea, individually vacuum packed
  • 2.5 kilograms of powdered milk
  • Small one-burner stove
  • 300 canisters of fuel (1 canister boils 4 liters of water)
  • Hatchet
  • Large trunk to hide and act as cache while out exploring

Vehicles/Mounts:
  • Junker hovercyle
  • Novyet Bear ATV

Weapons:
  • WR-17 Wilderness Rifle
  • TX-5 pump pistol
  • Vibrosword
  • Shotgun
  • Silver plated knife
  • Stakes and mallet
  • Flashbang grenade, 100x
  • Plasma grenade, 100x
  • Smoke grenade, 100x
  • Tear gas grenade, 100x
  • Parachute flare, 100x
  • 20 round e-clip, 10x
  • 100 rounds of silver slug
  • 500 rounds for TX pistol
  • Camo net for vehicles
  • Compass
  • IR distancing binoculars
  • Polarised goggles
  • Pocket mirror
  • Holy symbol
  • Portable language translator
  • Motion detector (for ATV)
  • Bandoleer for shotgun/pistol rounds
  • Battle vest for grenades
  • Light green/grey digital BDUs in the field
  • Wrath of Ilya Muromets (claymore holy sword)
    1. Damage bonus
    2. Monster slayer
    3. Expel demons
    4. Circle of protection

Armour:
  • Dragon Armour
    • 300 M.D.C.
    • -10% movement pentalty
    • Impervious to all dragon breath, fire, heat, and plasma blasts
  • Lynx environment armour

Bio: Born to fisherman in southern Siberia near the Mongolian border he grew up idolising his brother, Ilya. Vladimir dedicates all that he does and all that owns to honour his brother. Growing up Vladimir would copy Ilya, taking the same hobbies, like the same kinds of girls, everything. When Ilya learned to fight, Vladimir came into his own and found out that he could do more than merely fight.

After chasing a supernasty through an Altai portal into Michigan, Vladimir bumped into a CS patrol that had sniffed him out and set to capturing him. At the same time they were sniffing out Armstrong. Paths crossed. Words were said. Both are going on the mission into the red rifts.


Last edited by Natasha on Sat Aug 01, 2009 4:25 pm; edited 5 times in total
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Svartalf
Alpha Primitive


Joined: 22 Jul 2009
Posts: 97
Location: Paris, France

PostPosted: Sat Jul 25, 2009 12:27 am    Post subject: Reply with quote

Name: Morgan Armstrong

Alignment: Aberrant
Height: 6'6”
Weight: 260 lbs
Age: 31
Eye Color: grey
Hair Color: dark brown
Skin Color: light caucasian
Sex: male
Physical Build: burly
Place of Birth: Vatnarrg VII, Splynn sector, galaxy classified
Species: ogre
Disposition: highly variable depending on mood and seriousness of situation

OCC: Maxi Man
Experience Level: 9th
Companion(s):

Attributes
IQ: 21
ME: 14
MA: 8
PS: 32
PP: 18
PE: 22
PB: 11
Spd: 29

Hit Points: 63
SDC/MDC: 250 MDC

ISP: 0
PPE: 280

OCC Skills:
-First Aid
-Radio Basic
-Language : Dragonese/Elven 98%
-Language : American 98%
-Language : Ogrish/Gobblely 98%
-Body Building
-Boxing
-Climbing
-Swimming
-Wilderness Survival
-Intelligence
-Tracking
-Military Etiquette
-WP Archery & Targeting
-WP Blunt
-WP Knife
-WP Sword
-WP Energy Pistol
-WP energy rifle

OCC Related Skills:
-Armorer
-Find Contraband
-Prowl
-Gymnastics
-Pilot Hovercraft
-Navigation
-Weapon Systems
-pilot tanks & APCs
-Literacy: American
-Interrogation technique
-Detect Ambush
-Language Kittani


Secondary Skills:
-Read Sensory Instruments
-Demon & Monster Lore
-Recognize Weapon Quality
-cooking
-Horsemanship exotic
-WP Heavy
-WP Heavy Energy
-WP grenade launcher

Hand to Hand: Assassin
APM: 8

Tattoos :
-Chain with Broken Link (supernatural Strength)
-Crossed Flaming Claymores
-Staked Bleeding Heart (vampire protection)
-Flaming Phoenix (super healing/resurrection)
-Rose (black) with bloodied thorns (heal wounds spell)
-Flaming Skull (fire powers)
-Eye of Knowledge (languages)
- Eye of Mystic Knowledge
-Kittani Warrior in Serpent armor (armor)
-Heart wrapped in Chains (invulnerability)
-Skull with Crown of Thorns (Death touch)
-Heart with large Wings (flying)
-3Eyes (supernatural vision)
-Dolphin (swimming)
-Cloud in Chains (air elemental powers)
-chains around skull (psionic save)
-Black Sun (darkness powers)
-Monster : Ostrosaur
-longbow with crossed, bloody arrows
-Longbow with flaming, winged arrows
-Monster : Dragondactyl
-Monster : tri-ops (New West)
-animal ; Grizzly bear
-animal : mule
-Flaming flamberge with snake
-simple longsword
-simple dagger




Psionics: Mindblock auto defence

Equipment: NG S2 survival pack (Mercs). 3 sets Camo BDUs, rain poncho, wide brim hat, insulated military boots, polarized sunglasses, 1 suit of Vaqueros armor (New West), 3 flares, 2 extra sacks, extra 1 gallon canteen, 1 month concentrated rations, 50 gallon beer in refrigerated keg/tank, 2 gallon whiskey, gas mask, basic cooking set and ustensils, snare wire, skinning knife and what's needed to prepare game, PDD, zippo,
Armorer's toolkit, clip charger to be hooked on the power plant of a vehicle, Camo pain't kit, camouflage compact, wire cutters, long range field radio, portable radar system
+winter survival kit, snowshoes, arctic parka, 2 sweaters, gloves, warm hat (with ear flaps), thermal arctic boots .

Vehicles/Mounts: NG 220 Speedster (Lone Star) (nuclear powered and armed with a double heavy laser), but can simply ride my own monsters.
Triax MZ10 wilderness cruiser (nuclear powered

Weapons: Wilk's 457 rifle+ 12 long clips. KEP pistol+ 5 clips, vibrodagger (actually for heavy duty utility uses), NG hand grenades : 6 frag, 6 HE, 12 plasma.
If available in Lazlo, and I have a roomier ride than the bike, I'd add a Naruni NE 10 plasma cartridge rifle (Mercs) with 960 cartridges, an NG E12 plasma ejector (Mercs too) with a couple power packs (and 4 extra long clips) and a WI GL grenade launching machinegun with 10 clips of armor piercing ammo.

Bio: I was born a slave of Lord Splynncryth. I am originally from a planet in one of his galactic domains away from Atlantis. Selected from the womb to serve as a warrior slave, my obedience and tolerance to the tattoos allowed me to graduate from the simple T man to the Maxi Man program. After my induction into the forces, I served first in my native galaxy, in the marines and planetary assault troops, before being transferred to Atlantis proper.

There, I came into the retinue of High Lord K'rn'ar. He is one of those in charge of ensuring that the markets of Splynn are constantly well supplied with sentient wares, so I was naturally assigned to slave gathering operations. However, luck was with me, and soon after my masters made the mistake of launching a slave raid... in Shemarrian territory, and I managed to get separated from my unit as they were being slaughtered to the last monster by the natives.

During the 6+ years since, I have gotten thoroughly used to being free of the yoke of those honorless beasts, and enjoying what amounts to a very active and extended Vacation. I've made friends from the Pecos to Lazlo, and pulled the CS' tail at every oportunity, including having the honor of being in the last few lines to defend Tolkeen against General Holmes' assault before I decided it was time to split and fight another day. The CS vendetta comes from the fact that I hate anybody that oppressive, plus I resent being shot at merely because I have tusks and tattoos I did not even choose to get.

After Lazlo has been so hospitable to me... I guess it's now time I was of service to them.


Last edited by Svartalf on Sat Jul 25, 2009 2:41 pm; edited 1 time in total
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Natasha
Morlock


Joined: 22 Jul 2009
Posts: 223

PostPosted: Sat Jul 25, 2009 3:14 am    Post subject: Reply with quote

Vladimir has been updated with how he finds himself in Lazlo with Armstrong.
Also added some more equipment that I found when I turned the page in my notebook. Embarassed

Master, please verify it's all good still.
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cyber-yukongil v2.5
Marauder


Joined: 31 Mar 2009
Posts: 1536
Location: Warner Robins

PostPosted: Sat Jul 25, 2009 3:24 am    Post subject: Reply with quote

Aye, I have given a bit of my history to the skalds of yonder Lazlo...for posterity sake he tells me. Now where did I put my hat? Gray???
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Marrowlight
Devourer of Worlds


Joined: 15 Feb 2009
Posts: 2541
Location: Atlanta

PostPosted: Sat Jul 25, 2009 3:58 am    Post subject: Reply with quote

Natasha wrote:
Vladimir has been updated with how he finds himself in Lazlo with Armstrong.
Also added some more equipment that I found when I turned the page in my notebook. Embarassed

Master, please verify it's all good still.


Did I miss the thousand rounds of silver before? Pricey! Very Happy

I also think it'd be more feasible to get some type of recharger built into your vehicle, rather than lugging around 100 e clips.
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Natasha
Morlock


Joined: 22 Jul 2009
Posts: 223

PostPosted: Sat Jul 25, 2009 4:09 am    Post subject: Reply with quote

Marrowlight wrote:
Natasha wrote:
Vladimir has been updated with how he finds himself in Lazlo with Armstrong.
Also added some more equipment that I found when I turned the page in my notebook. Embarassed

Master, please verify it's all good still.


Did I miss the thousand rounds of silver before? Pricey! Very Happy

I also think it'd be more feasible to get some type of recharger built into your vehicle, rather than lugging around 100 e clips.

You didn't miss it; and to make matters worse I got enthusiastic with the '0' key when typing 100 rounds.

Alright. 10 e-clips and a recharger on the vehicle then?
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Marrowlight
Devourer of Worlds


Joined: 15 Feb 2009
Posts: 2541
Location: Atlanta

PostPosted: Sat Jul 25, 2009 4:23 am    Post subject: Reply with quote

100 rounds of silver and the 10/recharger sound just fine.
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znbrtn
Alpha Primitive


Joined: 11 Jul 2009
Posts: 74
Location: roseburg, OR

PostPosted: Sat Jul 25, 2009 5:30 am    Post subject: Reply with quote

Name: Oliver Port
Alignment: scrupulous
Height: 5 feet, 10 inches
Weight: 200 lbs
Age: 24
Eye Color: brown
Hair Color: mid-neck length, black
Skin Color: traveller's tan
Sex: male
Physical Build: thin but well muscled, somewhat heavy for his size.
Place of Birth: a farm in the wilderness of Idaho.
Species: human altered by Rift energy
Disposition: helpful, seems like something of a greenhorn, despite his life experience. very much a stereotypical vagabond.
OCC: Vagabond
Experience Level: 8
Companion(s):

Attributes
IQ: 12
ME: 20
MA: 15
PS: 20
PP: 26
PE: 19
PB: 13
Spd: 16

MDC: 1349
save vs. horror factor: +2
save vs. coma/death: +18%
save vs. psionics: +4
save vs. possession: +1
save vs. magic: +2

OCC Skills:
-eyeball a fella: 56% +3% per level(80%)
-language: english: 88%
-language: dragonese: 65% +3% per level(89%)
-language: techno-can: 65% +3% per level(89%)
-barter: 46% +4% per level(78%)
-begging: 40% +3% per level(64%)
-cook: 50% +5% per level (90%)
-dance: 45% +5% per level (85%)
-sewing: 55% +5% per level(95%)
-ID undercover agent: 40% +4% per level(72%)
-pilot automobile: 70% +2% per level(86%)
-general repair: 45% +5% per level(85%)
-radio basic: 50% +5% per level(90%)
-streetwise: 30% +4% per level(62%)
-WP knife
-WP energy pistol
-HTH martial arts
OCC Related Skills:
-first aid: 50% +5% per level(90%)
-boxing
Secondary Skills:
-literacy: english: 40% +5% per level(80%)
-WP sword'
-performance: 30 % +5% per level(70%)
-fishing: 40% +5% per level(80%)
-wardrobe and grooming: 50% +4% per level(82%)
-fencing
-literacy: techno-can: 30% +5% per level(70%)
-swimming: 50% +5% per level(90%)

Hand to Hand: martial arts
APM: 7
-initiative: +1(additional +1 with blade)
-strike: +8(additional +5 with blade)
-parry: +9(additional +5 with blade)
-dodge: +9
-auto-dodge: +9
-pull: +3(additional +2 with blade)
-roll: +3
-disarm: +8(additional +1 with blade)
-critical: natural 18, 19, 20.
-special techniques: karate kick(2d6), leap kick(3D8, costs 2 actions), WP paired, backflip, backflip escape

Powers:
-energy weapon extensions
6d6+16 MD, 48 inch reach maximum
-massive damage capacity
regenerates 1 mdc every 2 minutes, or 30 per hour; takes double damage from magic attacks.
-dimensional room
30 feet deep by 12 feet wide by 10 feet tall
-extraordinary physical prowess
adds 10% to physical skills requiring dexterity and prowess
-flying force disc
190 mdc, 50 mph per level(400 mph), 1000lbs weight limit, max altitude 1600 feet
-power weapon
+4d6 damage, ranged attack 800 foot range

Equipment:


Vehicles/Mounts:
see force disc, above.

Weapons:
-fully charged knife: 1d6x10+16. looking like an unusually crafted large Bowie knife, this is Oliver's signature weapon. its size belies its enormous power.
-NG-33 laser pistol: range 800ft, payload 20 shots, damage 1d6, one extra E-clip.

Bio:
Oliver Port was born to a simple farming community in the wilderness of Idaho, but he would not stay there long. he was forever changed in his 19th year, when he was caught in a storm of rift energy. its strange energies altered his body greatly, making him as tough as a car and giving him the strange abilities to create and control a form of extradimensional matter and to create a sort of rift of his own that leads into a small extradimensional space all his own. the spirit of adventure stirred in him something fierce after the event, so he decided to leave his small community behind to make a name for himself.
over time, he has only become tougher and more powerful. while in magic country, his unique skills were noticed by the group investigating the red rifts. now, he's just about ready to begin his trek...
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