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Game Thread 1.01e: A'den

 
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Marrowlight
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Joined: 15 Feb 2009
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Location: Atlanta

PostPosted: Tue Jul 28, 2009 5:11 am    Post subject: Game Thread 1.01e: A'den Reply with quote

It was as easy as walking through a doorway. Moment earlier it had been a sweltering summer afternoon in a Virginia swamp, and now you look out upon the world and feel a slight chill. It is night, and off in the distance the eerie glow of red peppers the horizon. You stand at the nexus of two ley lines, all glowing with the same red energy as on your Earth. The land around you is damp, as you are on a field of wet grass, cut short as if tended by man. A mile to the east are the lights of a small town. You must already be within their outer perimeter. Though without the Sun's light you're not certain how far from any sentries you may be. There are a number of animal and insect noises all around you, but nothing that sounds hostile. At this range, you hear no real activity, coming from the town.

Welcome to Earth Two.
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Maverick
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PostPosted: Tue Jul 28, 2009 6:59 am    Post subject: Reply with quote

"Tsk, coming in this close to the natives could be bothersome." A'den speaks to no one in particular.

"We are exposed out here. Fi...Atin, scout ahead to the east. If that is a town I want to know about it. It's inhabitants could prove useful. Do not reveal yourselves. Niner and Darman, you will come with me. We will need to find someplace to hide the airship."
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Marrowlight
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PostPosted: Tue Jul 28, 2009 2:38 pm    Post subject: Reply with quote

While Fi an Atin scout ahead, you really find nothing useful to hide the vehicle with. It's a dark enough night that a tarp, and putting it by a few trees, could at least obscure exactly what you're traveling around in however.
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Maverick
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PostPosted: Wed Jul 29, 2009 4:23 am    Post subject: Reply with quote

With no hiding place in sight A'den makes due. He will attempt to find any stand of trees or bushes that can at least partially disguise the outline of the airship.

I knew I should have had that stealth system installed before we left. Something I might have to remedy if we are to stay long on this world.

With that done, A'den will telepathically contact Fi an Atin so that they can meat, and approach the town together.

He takes the form of a seemingly identical Alteran. Carrying only his Dragonfire Sword and the 3 Line Locker bolas on his person.
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Marrowlight
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PostPosted: Wed Jul 29, 2009 4:26 am    Post subject: Reply with quote

Just to be clear, are you disguising the women at all, or are you have to have five (with your shapeshift up) fully armed blind warrior women walk up on a town?
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Maverick
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PostPosted: Wed Jul 29, 2009 4:31 am    Post subject: Reply with quote

Oh, I don't want to just walk in. I intend to do a little recon first. Check out the size, tech level, and what not before I just waltz in.

Besides, I didn't think a swimsuit counted as "armoured up". Wink

I figured since Atlantis didn't even know about this world, no one would even know what a Blind Warrior Woman was.
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Marrowlight
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PostPosted: Wed Jul 29, 2009 8:48 pm    Post subject: Reply with quote

Maverick wrote:
Oh, I don't want to just walk in. I intend to do a little recon first. Check out the size, tech level, and what not before I just waltz in.



Though the hour is late, there is still a bit of night life milling about the town. It is a gated town, but the wall is not very high nor reeking of great technology. More than likely it's for wild beasts, not invading armies.

There are sentries posted at what you imagine is the primary entrance, though they are not so skilled that they make you all out.

There are lights from deeper inside the town, probably an inn or gathering spot of some kind.

The wall goes on long enough, but there are few enough multi-story buildings, that you'd guess a thousand or two live within the walls.

The tech level is not readily apparent, though the wall seems made of stone and brick, and not metal or advanced plastics.
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Maverick
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PostPosted: Fri Jul 31, 2009 5:59 am    Post subject: Reply with quote

Don't seem much of a threat at all. Just pathetic mortals attempting to scrounge a living. They pose little threat to me.

A'den turns to the Warrior Women, whispering "We will take the two guards at their entrance. I want them back at the airship. They may be able to provide valuable information. If not...well...perhaps their physiology will be more interesting."

The Plan:
A'den will use Deaden Senses on both Guards before dropping Globe of Silence over the two of them. At which point two of the Warrior Women will hit them with Net Guns, while the other two quickly move in to haul them off.

Then we hightail it back to the ship and lift off into the sky. Attempt to move high enough to not be noticed easily from the ground.
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Marrowlight
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PostPosted: Fri Jul 31, 2009 6:26 am    Post subject: Reply with quote

Maverick wrote:
Don't seem much of a threat at all. Just pathetic mortals attempting to scrounge a living. They pose little threat to me.

A'den turns to the Warrior Women, whispering "We will take the two guards at their entrance. I want them back at the airship. They may be able to provide valuable information. If not...well...perhaps their physiology will be more interesting."

The Plan:
A'den will use Deaden Senses on both Guards before dropping Globe of Silence over the two of them. At which point two of the Warrior Women will hit them with Net Guns, while the other two quickly move in to haul them off.

Then we hightail it back to the ship and lift off into the sky. Attempt to move high enough to not be noticed easily from the ground.


At this late hour, the guards are not at their most aware, and prove little match for your warrior women and your spells. It is a simple extraction.

Once their words are able to be heard again, it is a most colorful pattern of vulgarity. There's even a few choice Dragonese oaths mixed in with their American and Spanish swearing. The two are armed, but they also seem aware that they're in the air, and have so far opted out of a firefight.
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Maverick
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PostPosted: Fri Jul 31, 2009 4:31 pm    Post subject: Reply with quote

At the airship the guards will be relieved of all their belongings and tossed in a holding cell.

A'den will assume his true form, though much smaller so as not to take up an entire room. So same appearance but about 8 feet tall instead of 28.

"Greetings gentlemen. I see you have a grasp of some of my glorious language. Though perhaps something more familiar?" Switching to American or Spanish. "I have some questions I'd like to ask. You see, I'm not from around here." A'den grins menacingly.
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Marrowlight
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PostPosted: Sat Aug 01, 2009 2:00 am    Post subject: Reply with quote

These don't seem to be very good guards. They both fainted at the sight of your dragon form.
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Maverick
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PostPosted: Sat Aug 01, 2009 3:54 pm    Post subject: Reply with quote

*facepalm*

"Humans..."

While they are out I will see if I can pick anything up through Telepathy. Otherwise I will assume the form of a middle aged man wearing a lab coat and spectacles and wait for them to wake up.
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Marrowlight
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PostPosted: Sat Aug 01, 2009 4:01 pm    Post subject: Reply with quote

I never said they were human. Cool
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Maverick
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PostPosted: Mon Aug 03, 2009 6:43 am    Post subject: Reply with quote

"Mortals..." Rolling Eyes

If they aren't human, what is it that they look like?
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Marrowlight
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PostPosted: Mon Aug 03, 2009 9:20 pm    Post subject: Reply with quote

Maverick wrote:
If they aren't human, what is it that they look like?


They're definitely humanoid. Maybe orcs? Yeah, you're pretty sure these are orcs.


Maverick wrote:
While they are out I will see if I can pick anything up through Telepathy. Otherwise I will assume the form of a middle aged man wearing a lab coat and spectacles and wait for them to wake up.


Neither seems to be giving up anything via telepathic scans. Before you have a chance to get overly frustrated by this, Fi smacks her hand down on one of their heads. There's a distinctive metal clang. "Borgs," she hisses, immediately concerned that the restraints won't be enough.
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Maverick
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PostPosted: Wed Aug 05, 2009 6:20 am    Post subject: Reply with quote

"Orcish Cyborgs? Fascinating. The heavy shackles should restrain them."

((If they are not in them now, I will go in and do it now.))

"Have one brought to my lab. I'd like to see what makes these creatures tick."

With that, A'den happily strolls to his lab.
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Marrowlight
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PostPosted: Wed Aug 19, 2009 4:25 am    Post subject: Reply with quote

The two are quickly placed in heavy shackles, while one is taken into your lab for examination. What all are you looking for?
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Maverick
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PostPosted: Sat Aug 22, 2009 4:14 pm    Post subject: Reply with quote

Most importantly I want to disable/remove any built in weapon systems I find. Any communication devices I find. A built in laser weapon might not be much of a threat to me, but they could do some damage to my ship.

Secondly I just want to see what type of cybernetics they are. See if there is anything new. Recognize a manufacturer maybe.

A'den is clearly hoping for some awesome revelation, but will probably be dissapointed at the workings of the lesser races.
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Marrowlight
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PostPosted: Thu Aug 27, 2009 3:04 am    Post subject: Reply with quote

Maverick wrote:
Most importantly I want to disable/remove any built in weapon systems I find. Any communication devices I find. A built in laser weapon might not be much of a threat to me, but they could do some damage to my ship.

Secondly I just want to see what type of cybernetics they are. See if there is anything new. Recognize a manufacturer maybe.

A'den is clearly hoping for some awesome revelation, but will probably be dissapointed at the workings of the lesser races.


Before you get into the lengthy work, as disabling all that will be, we'll start with the most important revelation. Though the designs have slight discrepancies with what you're familiar with, you're fairly certain that the orc's cybernetics are Kittani in origin.
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Marrowlight
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PostPosted: Sun Sep 20, 2009 3:32 am    Post subject: Reply with quote

Just a Mav bump.
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