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My Alternate Rules

 
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Mark Hall
Acolyte


Joined: 31 Mar 2009
Posts: 773

PostPosted: Sat Apr 11, 2009 4:14 pm    Post subject: My Alternate Rules Reply with quote

Rather than wall ' texting you, I'll just give you links to wall's o' text:

Simplifying and rationalizing the skill lists.

Doing the same for old-school systems

A combat skill modification, in line with the first article's suggestions on WPs
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Marrowlight
Devourer of Worlds


Joined: 15 Feb 2009
Posts: 2541
Location: Atlanta

PostPosted: Sat Apr 11, 2009 4:32 pm    Post subject: Reply with quote

You see that avatar of his, Cyber? You're Spider-Man. Cool


Thanks for the links Nexx! (though these are the LJ ones I already have, yes?)
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Mark Hall
Acolyte


Joined: 31 Mar 2009
Posts: 773

PostPosted: Sat Apr 11, 2009 10:31 pm    Post subject: Reply with quote

Correct. I don't know if you had "Pimpin' Old School Skill Monkeys", but that's commentary on how they work in Ninjas and Superspies and the like.
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Marrowlight
Devourer of Worlds


Joined: 15 Feb 2009
Posts: 2541
Location: Atlanta

PostPosted: Thu Apr 23, 2009 10:05 pm    Post subject: Reply with quote

OK, I'd already planned on incorporating variations on rules eight and three, along with something similar to five on the skill monkey thread. Nice work all in all, but those three will see echoes when I put the skill mods up.
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Marrowlight
Devourer of Worlds


Joined: 15 Feb 2009
Posts: 2541
Location: Atlanta

PostPosted: Thu Apr 23, 2009 10:13 pm    Post subject: Reply with quote

I'll be going with something almost completely different for combat -- my desire is to reduce the obscene bonuses that permeate Palladium combat.
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admin
Devourer of Worlds


Joined: 15 Feb 2009
Posts: 25

PostPosted: Sun Oct 25, 2009 12:46 am    Post subject: Reply with quote

ding
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