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Phalanx Morlock
Joined: 14 Jul 2009 Posts: 136
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Posted: Sun Jul 26, 2009 7:30 pm Post subject: Portable Mechanical Repair Kit |
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The PMRK - Portable Mechanical Repair Kit - was devised by a rather inventive group of Operators who realized that one could apply some of the same technology used to repair the human body to mechanical equipment. The first PMRK was little more than a reprogrammed IRMSS kit that could repair busted hydraulic lines, cables, etc.
To get the funds to perfect the design, the Operators licensed manufacturing of the kit to Golden Age Weaponsmiths, Northern Gun, and other large entities. This would ensure the PMRK would get a broad clientel, while leaving the Operators free reign to continue their work.
The current generation of PMRK is designed to plug in to a port on any existing diagnostic computer. The PMRK can then prioritize the existing problems and release a swarm of nano-bots for precision repairs. The nano-bots are designed to recycle existing material where possible. If there is extensive damage, the PMRK control unit can estimate how much repair material is needed before the nano-bots can proceed.
Each kit carries 96 repair robots that last up to a year on their micro-RTG batteries. When used in automatic mode, the PMRK has an effective Mechanical Engineer skill of 65%. When used by someone with a Mechanical skill (someone who can optimize the parameters), the PMRK adds a 50% bonus to the relevant skill.
Cost: 80,000 credits for full PMRK. Robot resupply packs each carry 16 nano-bots and cost 3,000 credits. Fair availability. |
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Mark Hall Acolyte
Joined: 31 Mar 2009 Posts: 773
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Posted: Sun Jul 26, 2009 9:20 pm Post subject: |
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Let me get home; I think I have something similar in the Houstown thing I submitted. _________________ Dr. Otto Octavius: I will not die a monster. |
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Alejandro Marauder
Joined: 31 Mar 2009 Posts: 1038 Location: Tampa, Florida
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Posted: Wed Jul 29, 2009 9:08 pm Post subject: |
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*rubs hands together*
Yeeeessss....I approve of this. |
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Marrowlight Devourer of Worlds
Joined: 15 Feb 2009 Posts: 2541 Location: Atlanta
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Posted: Wed Jul 29, 2009 9:11 pm Post subject: |
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Only thing I'd want to tag on, for those wanting to use it in my games, is that repairs on MDC parts require raw mdc materials to work with. Remnants of Dead Boy body armor, for example.
((Is it bad if I say I thought something like this already existed in game? Times like this make me realize how departed I am from the original source material)) |
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Alejandro Marauder
Joined: 31 Mar 2009 Posts: 1038 Location: Tampa, Florida
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Posted: Wed Jul 29, 2009 9:18 pm Post subject: |
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Marrowlight wrote: | Only thing I'd want to tag on, for those wanting to use it in my games, is that repairs on MDC parts require raw mdc materials to work with. Remnants of Dead Boy body armor, for example.
((Is it bad if I say I thought something like this already existed in game? Times like this make me realize how departed I am from the original source material)) |
There's something kinda similar to it in the GMG in the equipment section. I have it in my equipment list towards the end. This is like that, but more like that and the IRMSS got together and had drunken robotic nanomachine drunken sex. |
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Marrowlight Devourer of Worlds
Joined: 15 Feb 2009 Posts: 2541 Location: Atlanta
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Posted: Wed Jul 29, 2009 9:24 pm Post subject: |
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I think I just watched that episode of Eureka. |
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Alejandro Marauder
Joined: 31 Mar 2009 Posts: 1038 Location: Tampa, Florida
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Posted: Wed Jul 29, 2009 9:32 pm Post subject: |
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Marrowlight wrote: | I think I just watched that episode of Eureka. |
I have no witty comeback for that. |
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Phalanx Morlock
Joined: 14 Jul 2009 Posts: 136
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Posted: Thu Aug 27, 2009 12:46 am Post subject: |
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Bah. This is entirely superfluous. I found something almost exactly the same in the Bionics Sourcebook the other day. |
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inhinohelloma Alpha Primitive
Joined: 15 Dec 2011 Posts: 2 Location: Australia
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Posted: Thu Dec 15, 2011 4:12 am Post subject: very informative |
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Your opinion, this your opinion, http://go2ur1.com/4Od |
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