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When is a Party not a Party?

 
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Marrowlight
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Joined: 15 Feb 2009
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Location: Atlanta

PostPosted: Sun Apr 05, 2009 6:41 pm    Post subject: When is a Party not a Party? Reply with quote

When it is in a Nightspawn game. Characters classes in Nightspawn range from the Nightspawn themselves (who are divided amongst several factions) to characters who exist almost exclusively within the Astral Plane or the Dreamstream to traditional men of magic and psychics hidden within their own societies to children of light and vampiric children of darkness. Then there are soldiers, spooks, and Werebeasts and the Mafia from the Rifters plus a number of other classes.

In short, unless everyone in a party wants to play the same thing, I always find it best to let everyone start up as individuals and work towards unifying the party, rather than force everyone together from the word go as if this was an Ocean's movie.

So, for those interested in a Nightspawn game, use this thread to start talking about things you might want to play. I'll get a class list up in the near future.


Last edited by Marrowlight on Wed Jul 22, 2009 4:21 am; edited 1 time in total
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Mark Hall
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PostPosted: Mon Apr 06, 2009 4:03 pm    Post subject: Reply with quote

Here I thought you were going to say "When you forget the Chextm mix."
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Marrowlight
Devourer of Worlds


Joined: 15 Feb 2009
Posts: 2541
Location: Atlanta

PostPosted: Mon Apr 06, 2009 6:03 pm    Post subject: Reply with quote

Mark Hall wrote:
Here I thought you were going to say "When you forget the Chextm mix."


I'll save the bad puns for the game itself! Very Happy
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cyber-yukongil v2.5
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PostPosted: Thu Apr 09, 2009 8:34 pm    Post subject: Reply with quote

since my only experience was at the hands of a uber-railroady GM and I only got to play my morphus for like 45 minutes at that. I think I'll just go good ole Nightspawn and see what craziness the random tables can produce.
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Marrowlight
Devourer of Worlds


Joined: 15 Feb 2009
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PostPosted: Thu Apr 09, 2009 8:43 pm    Post subject: Reply with quote

They can be pretty crazy. If there's any tables from the Rifters that you're fond of, just let me know.
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cyber-yukongil v2.5
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PostPosted: Fri Apr 10, 2009 2:12 pm    Post subject: Reply with quote

I had a pretty crazy metal skeleton Raptor thing going last time from just the main book and I think the Companion, so unless there is one that just screams coolness, I'm good with what I can pull from the books I own.
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Prettz
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PostPosted: Tue Jul 14, 2009 1:03 am    Post subject: Reply with quote

How far past Dark Day is this set?
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Marrowlight
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Joined: 15 Feb 2009
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Location: Atlanta

PostPosted: Tue Jul 14, 2009 1:05 am    Post subject: Reply with quote

Prettz wrote:
How far past Dark Day is this set?


I'm not 100% decided yet, but at least one year, probably more.
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Prettz
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PostPosted: Wed Jul 15, 2009 8:12 pm    Post subject: Reply with quote

Since we are basically playing ourselves (I'm sprucing me up a little), do you want us to just make up stats near average that reflect us?

Also, I have to warn you that one of my biggest beefs with the Palladium system is the absurd amount of variation in character design. When I make a character and it says "SDC: 1D6x100", I'm going to either go for 500 or 600. I don't make characters so that they can be losers. That said, power is not my aim when playing. I just like to fulfill the potential of whatever I'm playing without trying trying to be invincible. And when I'm making a Nightbane, I'm not going to settle for only having one morphus trait. I go all out because I like being a real monster.

In other words, I tend to not actually real rolling when I make my Palladium characters. I fit stats to a concept.
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Mark Hall
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PostPosted: Wed Jul 15, 2009 8:18 pm    Post subject: Reply with quote

Prettz wrote:
I don't make characters so that they can be losers.


So why are you agreeing to play in a game as yourself?
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Marrowlight
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Joined: 15 Feb 2009
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PostPosted: Wed Jul 15, 2009 8:19 pm    Post subject: Reply with quote

Prettz wrote:
Since we are basically playing ourselves (I'm sprucing me up a little), do you want us to just make up stats near average that reflect us?

Also, I have to warn you that one of my biggest beefs with the Palladium system is the absurd amount of variation in character design. When I make a character and it says "SDC: 1D6x100", I'm going to either go for 500 or 600. I don't make characters so that they can be losers. That said, power is not my aim when playing. I just like to fulfill the potential of whatever I'm playing without trying trying to be invincible. And when I'm making a Nightbane, I'm not going to settle for only having one morphus trait. I go all out because I like being a real monster.

In other words, I tend to not actually real rolling when I make my Palladium characters. I fit stats to a concept.


Since the vision behind this particular campaign is to be a Nightbane (or psychic, or werebeast, or w/e) that reflects your inner self, and since you all are playing yourselves, I'm perfectly fine with you customizing your morphus to fit your story needs. So go nuts with that part. If that means having maxed SDC, I certainly won't pitch a fit over that.

As for the stats, certainly don't feel the need to make them average. Al (who isn't playing I know) is an ex-marine, and while I'm sure he's got a bit of gamer fat on him I'd expect his PE and PS to be above average. I'd also expect his ME to be above average.

For me, I'd have above average MA, PS, PE, and near bonus dice IQ, but I'd have below average Speed, PP and ME -- I'm no fictional "how can someone so big move that fast" strongman like Colossus, and my mind hops around way too much for me to claim I've got Iron Will..
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Marrowlight
Devourer of Worlds


Joined: 15 Feb 2009
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Location: Atlanta

PostPosted: Wed Jul 15, 2009 8:19 pm    Post subject: Reply with quote

Mark Hall wrote:
Prettz wrote:
I don't make characters so that they can be losers.


So why are you agreeing to play in a game as yourself?


ahahahahahah.
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Prettz
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PostPosted: Wed Jul 15, 2009 8:23 pm    Post subject: Reply with quote

Mark Hall wrote:
Prettz wrote:
I don't make characters so that they can be losers.


So why are you agreeing to play in a game as yourself?
I hate you.
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cyber-yukongil v2.5
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Joined: 31 Mar 2009
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PostPosted: Wed Jul 15, 2009 8:23 pm    Post subject: Reply with quote

Mark Hall wrote:
Prettz wrote:
I don't make characters so that they can be losers.


So why are you agreeing to play in a game as yourself?


he's smarmy
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Mark Hall
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Joined: 31 Mar 2009
Posts: 773

PostPosted: Wed Jul 15, 2009 8:48 pm    Post subject: Reply with quote

Prettz wrote:
Mark Hall wrote:
Prettz wrote:
I don't make characters so that they can be losers.


So why are you agreeing to play in a game as yourself?
I hate you.


But I love you! How can you say such awful things to me?
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Marrowlight
Devourer of Worlds


Joined: 15 Feb 2009
Posts: 2541
Location: Atlanta

PostPosted: Wed Jul 15, 2009 8:51 pm    Post subject: Reply with quote

Mark Hall wrote:
Prettz wrote:
Mark Hall wrote:
Prettz wrote:
I don't make characters so that they can be losers.


So why are you agreeing to play in a game as yourself?
I hate you.


But I love you! How can you say such awful things to me?


See, Prettz. There's something to sig.
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Jesterzzn
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Joined: 31 Mar 2009
Posts: 901

PostPosted: Wed Jul 15, 2009 9:29 pm    Post subject: Reply with quote

Marrowlight wrote:
Prettz wrote:
Since we are basically playing ourselves (I'm sprucing me up a little), do you want us to just make up stats near average that reflect us?

Also, I have to warn you that one of my biggest beefs with the Palladium system is the absurd amount of variation in character design. When I make a character and it says "SDC: 1D6x100", I'm going to either go for 500 or 600. I don't make characters so that they can be losers. That said, power is not my aim when playing. I just like to fulfill the potential of whatever I'm playing without trying trying to be invincible. And when I'm making a Nightbane, I'm not going to settle for only having one morphus trait. I go all out because I like being a real monster.

In other words, I tend to not actually real rolling when I make my Palladium characters. I fit stats to a concept.


Since the vision behind this particular campaign is to be a Nightbane (or psychic, or werebeast, or w/e) that reflects your inner self, and since you all are playing yourselves, I'm perfectly fine with you customizing your morphus to fit your story needs. So go nuts with that part. If that means having maxed SDC, I certainly won't pitch a fit over that.

As for the stats, certainly don't feel the need to make them average. Al (who isn't playing I know) is an ex-marine, and while I'm sure he's got a bit of gamer fat on him I'd expect his PE and PS to be above average. I'd also expect his ME to be above average.

For me, I'd have above average MA, PS, PE, and near bonus dice IQ, but I'd have below average Speed, PP and ME -- I'm no fictional "how can someone so big move that fast" strongman like Colossus, and my mind hops around way too much for me to claim I've got Iron Will..
Aw shit. This is some kind of self image test? I hate stating "me" in a game.

Someone else do it for me. You guys know me enough to come up with most of the stats, right? I trust you. Razz

I'm 6'0'' 175. I played college football on scholarship, but more beacuse of my speed and skill than my size (obviously). I'm flakey and lack mental discipline, but have a fairly quick whit. GO!

This is going to hurt, isn't it? Cool
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Marrowlight
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PostPosted: Wed Jul 15, 2009 9:30 pm    Post subject: Reply with quote

It's just for your facade. So unless you plan on joining a Fight Club, odds are it won't matter much as the rest of the time you'll just Bane up.
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Jesterzzn
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PostPosted: Wed Jul 15, 2009 9:33 pm    Post subject: Reply with quote

Oh.

I am totaly Tyler Durden, though.
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Marrowlight
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PostPosted: Wed Jul 15, 2009 9:38 pm    Post subject: Reply with quote

Jesterzzn wrote:
Oh.

I am totaly Tyler Durden, though.


A figment of Ed Norton's imagination? Creepy.
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Jesterzzn
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PostPosted: Wed Jul 15, 2009 9:41 pm    Post subject: Reply with quote

Marrowlight wrote:
Jesterzzn wrote:
Oh.

I am totaly Tyler Durden, though.


A figment of Ed Norton's imagination? Creepy.
You got half the joke, so I guess that's something. Razz
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Marrowlight
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PostPosted: Wed Jul 15, 2009 9:45 pm    Post subject: Reply with quote

Hate Fight Club, hate, hate, hate it. Worked with a guy who literally, for a year, went home every night and watched it, and talked about it and how he was going to watch it every day at work. Hate it so much because of him. So I prolly won't get jokes from or about it.
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Jesterzzn
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PostPosted: Wed Jul 15, 2009 10:04 pm    Post subject: Reply with quote

Marrowlight wrote:
Hate Fight Club, hate, hate, hate it. Worked with a guy who literally, for a year, went home every night and watched it, and talked about it and how he was going to watch it every day at work. Hate it so much because of him. So I prolly won't get jokes from or about it.
It was a bad joke anyway.
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Mark Hall
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PostPosted: Wed Jul 15, 2009 11:42 pm    Post subject: Reply with quote

Marrowlight wrote:
Hate Fight Club, hate, hate, hate it. Worked with a guy who literally, for a year, went home every night and watched it, and talked about it and how he was going to watch it every day at work. Hate it so much because of him. So I prolly won't get jokes from or about it.


And he didn't start one of his own? Poseur.
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Marrowlight
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Joined: 15 Feb 2009
Posts: 2541
Location: Atlanta

PostPosted: Thu Jul 16, 2009 12:02 am    Post subject: Reply with quote

Mark Hall wrote:
Marrowlight wrote:
Hate Fight Club, hate, hate, hate it. Worked with a guy who literally, for a year, went home every night and watched it, and talked about it and how he was going to watch it every day at work. Hate it so much because of him. So I prolly won't get jokes from or about it.


And he didn't start one of his own? Poseur.


He was a CSR at Gateway...it would've been one of the worst ideas of his life. Getting married and getting his wife pregnant while being a CSR at Gateway being #1 on that list. Cool
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