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The Novastar Acolyte
Joined: 08 Apr 2009 Posts: 885 Location: Noticing you're not wearing any pants... and looking at WoW porn!
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Posted: Wed Jul 22, 2009 4:52 am Post subject: Character Creation |
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Character Creation:
For your six Stats, assign to them the values of: 15, 14, 13, 12, 10, 8
After you’ve assigned your stats, you can add 5 points to any stat(s)
Ex1: 20, 14, 13, 12, 10, 8
Ex2: 16, 16, 15, 12, 10, 8
Ex3: 16, 14, 14, 13, 10, 10
Consider yourself to start with double maximum starting wealth (Credits), but you need to buy your gear (no freebies).
All characters begin with 1 Destiny Point. You will gain 1 Destiny Point per level. You can never have more than 1 Destiny Point (no hoarding).
All players will start with 7 Force Points, which can affect die rolls, or supercharge Force powers, for those who are trained in manipulating the Force.
Build otherwise as seen in the Saga Edition Core Rulebook (SECR), and level up to 4th level. Cross-class builds are acceptable.
For those who don't have the book, PM a character concept to me, and I'll try to build a d20 character around it.
Some sample builds:
Dr. Rickard Bodhezai
Medium Human noble 4
Destiny 1; Force 7; Dark Side 0
Init +2; Senses Perception +11
Languages Basic, Bocce, Huttese, Ithorese
Defenses Ref 15 (flat-footed 15), Fort 14, Will 20
hp 30; Threshold 14
Speed 6 squares
Ranged blaster pistol +3 (3d6+2)
Base Atk +3; Grp +4
Special Actions Bolster Ally
Abilities Str 12, Dex 10, Con 10, Int 13, Wis 18, Cha 14
Talents Bolster Ally, Wealth (x1)
Feats Cybernetic Surgery, Skill Focus (x3), Surgical Expertise, WP (pistols, simple)
Skills Deception +9, Knowledge (Bureaucracy) +8, Knowledge (Life Sciences) +13, Knowledge (Social Sciences) +13, Perception +11, Persuasion +9, Treat Injury +16, Use Computer +8
Possessions blaster pistol, all-temperature cloak, medical kit, surgery kit, credit chip (50,000cr)
Altruin
Medium Rodian scout 4
Destiny 1; Force 7; Dark Side 0
Init +5; Senses Low-light vision, Perception +4
Languages Basic, Rodese
Defenses Ref 19 (flat-footed 16), Fort 16, Will 16
hp 46; Threshold 16
Speed 6 squares
Ranged blaster rifle, heavy +6 (3d10+2) or
Ranged blaster rifle, heavy +1 (3d10+2) with Autofire or
Ranged blaster rifle, heavy +4 (4d10+2) with Rapid Shot
Base Atk +3; Grp +6
Atk Options Far Shot, Point Blank Shot, Rapid Shot, Running Attack
Special Actions Shake it Off
Abilities Str 14, Dex 16, Con 13, Int 10, Wis 14, Cha 8
Racial Abilities Heightened Awareness, Low-Light Vision
Talents Acute Senses, Expert Tracker
Feats Far Shot, Point Blank Shot, Rapid Shot, Running Attack, Shake it Off, WP (pistols, rifles, simple)
Skills Climb +9, Endurance +8, Stealth +10, Survival +14, Swim +9
Possessions heavy blaster rifle, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, long-range comlink, liquid cable dispenser), field kit (2 condensing canteens, sunshield roll, 7 day food supply, 24 filters, 12 atmospher canisters, glow rod (x2), breath mask (x2), all-temperature cloak), credit chip (2,000cr)
Tu-runga Ripli
Medium Cerean jedi 4
Destiny 1; Force 7; Dark Side 0
Init +12; Senses Perception +5
Languages Basic, Cerean
Defenses Ref 15 (flat-footed 15), Fort 17, Will 18
hp 62; Threshold 17
Speed 6 squares
Melee lightsaber +8 (2d8+6) or
Melee lightsaber +8 (2d8+10) with both hands
Base Atk +4; Grp +8
Special Actions Block, Deflect
Force Powers Known (Use The Force +12) Battle Strike, Farseeing, Force Slam, Mind Trick, Move Object, Rebuke, Surge, Vital Transfer
Abilities Str 18, Dex 10, Con 14, Int 10, Wis 17, Cha 10
Racial Abilities Intuitive Initiative
Talents Block, Deflect
Feats Force Sensitive, Force Training (x2), Skill Focus (x1), Strong in the Force, WP (lightsabers, simple)
Skills Initiative +12, Use the Force +12
Possessions lightsaber, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, long-range comlink, liquid cable dispenser), all-temperature cloak, credit chip (2,000cr)
Last edited by The Novastar on Sat Aug 01, 2009 4:01 pm; edited 1 time in total |
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cyber-yukongil v2.5 Marauder
Joined: 31 Mar 2009 Posts: 1536 Location: Warner Robins
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Posted: Tue Jul 28, 2009 4:30 pm Post subject: |
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I have none of the books, so I'll be having you make me up something if not a problem. What kind of characters are you looking for? Rebel, Confederacy, non-allied, ewoks? _________________ So's Your Face! |
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The Novastar Acolyte
Joined: 08 Apr 2009 Posts: 885 Location: Noticing you're not wearing any pants... and looking at WoW porn!
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Posted: Tue Jul 28, 2009 4:56 pm Post subject: |
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cyber-yukongil v2.5 wrote: | I have none of the books, so I'll be having you make me up something if not a problem. What kind of characters are you looking for? Rebel, Confederacy, non-allied, ewoks? |
The beauty of PbP is it can be just about anything...
except Gungans & Ewoks, unless you want to die in a fire! j/k
I have no problem running people at cross-purposes. |
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cyber-yukongil v2.5 Marauder
Joined: 31 Mar 2009 Posts: 1536 Location: Warner Robins
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Posted: Tue Jul 28, 2009 5:00 pm Post subject: |
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no problemo, just wanted to check if you wanted a "group" or are going for the more scattered character approach. _________________ So's Your Face! |
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Alejandro Marauder
Joined: 31 Mar 2009 Posts: 1038 Location: Tampa, Florida
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Posted: Wed Jul 29, 2009 8:53 pm Post subject: |
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Question:
Is this SW d20 or the revised version? I only have the Revised books. |
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The Novastar Acolyte
Joined: 08 Apr 2009 Posts: 885 Location: Noticing you're not wearing any pants... and looking at WoW porn!
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Posted: Thu Jul 30, 2009 1:54 am Post subject: |
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Alejandro wrote: | Question:
Is this SW d20 or the revised version? I only have the Revised books. |
It's actually the newest d20 edition, "Saga Edition".
It simplifies a lot of things down, but not quite to the bland taste I get from 4th edition.
An excellent character sheet, if you have Excel (and Enable Macros): http://www.mediafire.com/?yc1cwy2521y
(be forewarned, it's on Mediafire, which is pop-up happy)
There are also less than legitimate means of getting a .pdf (argh!), which unlike other companies, due to the way Lucas Licensing does it's electronic rights distribution, I have no problem telling people it's available. |
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Alejandro Marauder
Joined: 31 Mar 2009 Posts: 1038 Location: Tampa, Florida
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Posted: Thu Jul 30, 2009 2:31 am Post subject: |
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Can I use anything from the Knights of the Old Republic Saga book? |
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The Novastar Acolyte
Joined: 08 Apr 2009 Posts: 885 Location: Noticing you're not wearing any pants... and looking at WoW porn!
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Posted: Thu Jul 30, 2009 2:44 am Post subject: |
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Alejandro wrote: | Can I use anything from the Knights of the Old Republic Saga book? |
The only book I'm a little leery of is The Force Unleashed.
All the others have seemed pretty well balanced to me. |
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Tiree Alpha Primitive
Joined: 27 Jul 2009 Posts: 75 Location: In my pants
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Posted: Thu Jul 30, 2009 3:30 am Post subject: |
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I'll be building my Son of Clone Trooper!!!
Scout 1 / Soldier 2 / Scoundrel 1
I just have to figure out how to pay for that damn armor! |
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Tiree Alpha Primitive
Joined: 27 Jul 2009 Posts: 75 Location: In my pants
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Posted: Thu Jul 30, 2009 3:34 am Post subject: Re: Character Creation |
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The Novastar wrote: | Character Creation:
For your six Stats, assign to them the values of: 15, 14, 13, 12, 10, 8
After you’ve assigned your stats, you can add 5 points to any stat(s) |
And does this already include the 4th level bump up of +1 to two different stats? |
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Prettz Bitch, Bitch, Bitch
Joined: 07 Apr 2009 Posts: 653
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Posted: Thu Jul 30, 2009 3:36 am Post subject: |
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The Novastar wrote: | Alejandro wrote: | Question:
Is this SW d20 or the revised version? I only have the Revised books. |
It's actually the newest d20 edition, "Saga Edition".
It simplifies a lot of things down, but not quite to the bland taste I get from 4th edition.
An excellent character sheet, if you have Excel (and Enable Macros): http://www.mediafire.com/?yc1cwy2521y
(be forewarned, it's on Mediafire, which is pop-up happy)
There are also less than legitimate means of getting a .pdf (argh!), which unlike other companies, due to the way Lucas Licensing does it's electronic rights distribution, I have no problem telling people it's available. | Pls to be more infos
Either provide some kind of linky or can you give a list of book titles? _________________ Bitches ain't shit. |
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Marrowlight Devourer of Worlds
Joined: 15 Feb 2009 Posts: 2541 Location: Atlanta
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Posted: Thu Jul 30, 2009 3:41 am Post subject: |
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Welcome aboard, by the way, Tiree. |
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The Novastar Acolyte
Joined: 08 Apr 2009 Posts: 885 Location: Noticing you're not wearing any pants... and looking at WoW porn!
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Posted: Thu Jul 30, 2009 3:42 am Post subject: Re: Character Creation |
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Tiree wrote: | The Novastar wrote: | Character Creation:
For your six Stats, assign to them the values of: 15, 14, 13, 12, 10, 8
After you’ve assigned your stats, you can add 5 points to any stat(s) |
And does this already include the 4th level bump up of +1 to two different stats? |
Yes, it does. |
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The Novastar Acolyte
Joined: 08 Apr 2009 Posts: 885 Location: Noticing you're not wearing any pants... and looking at WoW porn!
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Posted: Thu Jul 30, 2009 3:43 am Post subject: |
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Prettz wrote: | The Novastar wrote: | Alejandro wrote: | Question:
Is this SW d20 or the revised version? I only have the Revised books. |
It's actually the newest d20 edition, "Saga Edition".
It simplifies a lot of things down, but not quite to the bland taste I get from 4th edition.
An excellent character sheet, if you have Excel (and Enable Macros): http://www.mediafire.com/?yc1cwy2521y
(be forewarned, it's on Mediafire, which is pop-up happy)
There are also less than legitimate means of getting a .pdf (argh!), which unlike other companies, due to the way Lucas Licensing does it's electronic rights distribution, I have no problem telling people it's available. | Pls to be more infos
Either provide some kind of linky or can you give a list of book titles? |
http://en.wikipedia.org/wiki/Star_Wars_Roleplaying_Game_(Wizards_of_the_Coast)#Saga_Edition |
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Tiree Alpha Primitive
Joined: 27 Jul 2009 Posts: 75 Location: In my pants
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Posted: Tue Aug 04, 2009 2:01 am Post subject: |
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So once the character is done, how do you want them submitted? |
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The Novastar Acolyte
Joined: 08 Apr 2009 Posts: 885 Location: Noticing you're not wearing any pants... and looking at WoW porn!
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Posted: Tue Aug 04, 2009 7:45 pm Post subject: |
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Tiree wrote: | So once the character is done, how do you want them submitted? |
PM for now.
Does everyone want to keep their character sheets secret, or post them publicly? |
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cyber-yukongil v2.5 Marauder
Joined: 31 Mar 2009 Posts: 1536 Location: Warner Robins
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Posted: Tue Aug 04, 2009 7:52 pm Post subject: |
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either way is okay with me, though I like public because I like the mechanical aspects of systems as well. _________________ So's Your Face! |
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Alejandro Marauder
Joined: 31 Mar 2009 Posts: 1038 Location: Tampa, Florida
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Posted: Tue Aug 04, 2009 8:34 pm Post subject: |
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I've got no issue with public display. |
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Prettz Bitch, Bitch, Bitch
Joined: 07 Apr 2009 Posts: 653
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Posted: Tue Aug 04, 2009 8:39 pm Post subject: |
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Alejandro wrote: | I've got no issue with public display. | It's true. Alejandro likes to hang it all out on weekends at the beach. _________________ Bitches ain't shit. |
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Alejandro Marauder
Joined: 31 Mar 2009 Posts: 1038 Location: Tampa, Florida
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Posted: Tue Aug 04, 2009 8:56 pm Post subject: |
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Prettz wrote: | Alejandro wrote: | I've got no issue with public display. | It's true. Alejandro likes to hang it all out on weekends at the beach. |
BELIEVE IT! |
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Tiree Alpha Primitive
Joined: 27 Jul 2009 Posts: 75 Location: In my pants
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Posted: Wed Aug 12, 2009 4:46 pm Post subject: |
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I'll be the first to post my character -
Stat Block
Crais CL 4
Medium Human scout 1/soldier 2/scoundrel 1
Destiny: 0; Force: 7
Init +10; Senses low-light vision, Perception +10
Languages: Basic, Mando'a, Huttese
──────────────────────────────────
Defenses: Ref 22 (19 flat-footed), Fort 19, Will 16
hp: 42; Threshold: 19
──────────────────────────────────
Speed: 6 squares
Melee by weapon: +2
Ranged blaster rifle: commando special +5 (3d10+2)
Ranged blaster pistol: heavy +5 (3d8+2)
Ranged grenade, ion: +5 (4d6+2)
Base Atk: +2; Base Ranged Atk: +5; Grp: +5
Atk Options: Point Blank Shot
Special Actions: Fool's Luck, Quick Draw, Vehicular Combat
──────────────────────────────────
Abilities Str 10, Dex 16, Con 10, Int 14, Wis 13, Cha 14
Special Qualities: Bonus Trained Skill, Bonus Feat
Talents: Fool's Luck, Evasion, Armored Defense
Feats: Armor Proficiency (light), Force Sensitive, Point Blank Shot, Quick Draw, Tech Specialist, Vehicular Combat, Weapon Proficiency (pistols), Weapon Proficiency (rifles), Weapon Proficiency (simple)
Skills: Deception +9, Initiative +10, Mechanics +9, Perception +10, Pilot +10, Stealth +10, Use Computer +9, Use the Force +9
Possessions: commando special rifle, heavy blaster pistol, stormtrooper armor (Tech Specialist: ProtectiveArmor, Internal Comlink, short-range, Helmet Package, Integrated Equipment (5 Slots - bracer computer, FastFlesh medpac, hip holster), Vacuum Seals), binder cuffs, liquid cable dispenser, utility belt, Ion Grenades x2 Credits: 245cr
Edit: Additional Gear Acquired -
Lightsaber (Red), 2 Confederate Code Cylinder's, Container with several white pills and single black pill (2), 67 credits in hard currency.
Edit: Used Destiny Point to save the Tantive IV and most crew!
Last edited by Tiree on Tue Sep 29, 2009 6:54 pm; edited 2 times in total |
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Tiree Alpha Primitive
Joined: 27 Jul 2009 Posts: 75 Location: In my pants
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Posted: Wed Aug 12, 2009 4:47 pm Post subject: |
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Oh - and if anyone wants their equipment modified, it's 1k or 10% (I think that's the rules!) of the cost of the item (whichever costs more), and time of 1 day per 1k. I'm willing to do so, you supply the parts! |
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cyber-yukongil v2.5 Marauder
Joined: 31 Mar 2009 Posts: 1536 Location: Warner Robins
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Posted: Wed Aug 12, 2009 5:00 pm Post subject: |
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Kalen Kor'Ver
Medium Human soldier 4
Destiny 1 Force Points 7
Init +9; Senses darkvision, low-light vision; Perception +6
Languages Basic
Defenses Ref 20 (flat-footed 17), Fort 19, Will 16
hp 58; Threshold 19
Speed 6 squares
Melee combat gloves +8 (1d6+7)
Melee combat gloves +3 (1d6+7) and combat gloves +3 (1d6+7)
Ranged heavy blaster pistol +6 (3d8+2) or
Ranged heavy blaster pistol +1 (3d8+2) and heavy blaster pistol +1 (3d8+2)
Base Atk +4; Grp +8
Atk Options Dual Weapon Mastery, Running Attack
Force Powers Known (Use The Force +6) Force slam, move object, surge
Abilities Str 18, Dex 15, Con 12, Int 10, Wis 14, Cha 8
Talents Armor Mastery, Armored Defense
Feats Armor Proficiency (light, medium), Dual Weapon Mastery I, Force Sensitive, Force Training, Martial Arts I, Running Attack, Weapon Proficiency (pistols, rifles, simple)
Skills Climb +11, Initiative +9, Jump +11, Perception +6, Use the Force +6
Possessions combat gloves, heavy blaster pistol, heavy blaster pistol, stormtrooper armor (+6 armor, +2 equipment), utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser)
Disposition:
Bio: When barely old enough to be considered a child, the youth showed a promising talent with the Force that seperated him from his siblings and the other children of the small mining fleet he called home. Not wishing to raise another child with few prospects beyond mining burnt out stars and asteroid fields, his parents sent him to the Jedi Temple, in hopes of offering him a kinder future. There at the feet of masters, he excelled at a young age, showing great promise, as he dreamt of a future as a legendary Jedi Master. But rarely do the dreams of children dictate Fate.
In the last days of the war, as the Grand Temple came under assault by the forces of the Trade Federation, Master Binli Jandoo, freed a shuttle in an attempt to save what younglings (editor's note: *PUKE*) he could from the encroaching droid army. Aided by a handful of padawan's and a squad of Clone Troopers, Binli managed to save nearly 3 dozen younglings (editor's note: *insert puking scene from Team America*) from the burning temple, before making an escape from the devastation, albeit a brief one.
Pursued by droid and Sith forces alike, their shuttle was quickly brought down under a hail of blaster fire and crashed in a war torn block no more than a dozen miles from the Temple. The few that survived the crash, were then forced to a running battle through the cratered and bloodsoaked streets by their pursuers.
In the end, Master Binli, a lone padawan, a handful of Clones and only 5 younglings (editor's note: I think I've made my point) remained, trapped in the burning wreckage of a shell struck building, as Sith Hunters moved in for the kill.
Master Binli fought bravely and the padawan died on his feet, a salvaged sabre maiming the Sith who took his life, the Clones did the only thing they knew how and fought like starving wolves, but their foes numbers were too great and their fates would soon share that of a million other lost souls to the war.
A Clone Trooper warbird, picked up the destress beacon from the downed shuttle and as if guided the Force itself, found the beleagured combatants and with a mass of blaster fire, repelled the encroaching Droids and Sith long enough for the handful of survivors to board the rescuing craft and make for atmo.
Only 3 of the younglings and 4 Clone Troopers made it on board the craft, one of the younglings died shortly after escaping the atmosphere, having taken a stray blaster bolt to the back while evac-ing. The other held on for 2 days, joining the Force only hours before meeting up with the heavily damaged fleet and its medical ships in deep space. Only Kalen carried on.
Since that day so many years ago, Kalen gave up any dream of being a great Jedi, the Order all but destroyed, instead seeking a life amongst his new family and brothers, the Clone Troopers. Still the Force courses through him and sometimes in the quiet of space or the vigorous fury of battle, he can feel that old calling and remembers the old words of long dead masters. But such a fate is not his he feels. Instead it is bleeding in the trenches, blaster at the ready, dying beside his brothers, the only family he has left.
whew! that ran a little long _________________ So's Your Face!
Last edited by cyber-yukongil v2.5 on Thu Aug 13, 2009 4:32 pm; edited 1 time in total |
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Alejandro Marauder
Joined: 31 Mar 2009 Posts: 1038 Location: Tampa, Florida
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Posted: Thu Aug 13, 2009 7:14 am Post subject: |
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Name: Tas Sonei
Race: Human
Class: Jedi
Force: 7
Dark Side: 0
Heroic Level: 4
Ability Scores
STR: 9
DEX: 14
CON: 10
INT: 16
WIS: 14
CHA: 14
Hit Points: 54
Base Attack Bonus: 4
Melee Attack Bonus: 6 (7 w/ Lightsaber)
Ranged Attack Bonus: 6
Damage Bonus: 2
Speed: 6
Initiative: 9 (from Force Intuition)
Languages: Basic, Ryl, Bothese, Zabrak
Defense
REF: 17
FORT: 15
WILL: 17
Skills
Acrobatics: 9
Endurance: 7
Perception: 9
Knowledge: Galactic Lore: 10
Pilot: 9
Use the Force: 9
Feats
Force Sensitivity
Weapon Proficiency (Lightsaber)
Weapon Proficiency (Simple)
Weapon Proficiency (Blaster Pistol)
Weapon Foces (Lightsaber)
Weapon Finesse: Can use DEX modifier for strike instead of STR with light melee weapons
Force Training: 3 Powers
Force Disarm
Ionize (KotOR pg 51)
Kinetic Combat (KotOR pg 51)
Talents
Elusive Target (Guardian): -5 to hit when in melee combat plus the -5 to hit for being in melee for -10 total
Force Intuition (Guardian): Can use Use the Force skill as initiative instead of the Initiative skill.
Credits: 1,030
Possessions
Lightsaber (green blade, in concealed holster), Blaster Pistol (3d6, in holster on belt), Comlink (short-range), Data Card, Utility Belt, Holster (on belt), Concealed Holster, 2 Glow Rods (in belt), 3 Ration Packs (in belt), 2 Liquid Cable Dispensers (in belt), Vibrodagger (in belt)
Bio:
Tas was born on the influential planet of Corellia but that is all he knows of the world beyond books and holofeeds. He was raised in the Jedi Temple as all initiates are and was finally assigned to Master Guidd Daemos as his Padawan. While honored to no longer be a mere initiate, Tas was initially disappointed to know he'd been assigned an aging Jedi master instead of one of the great heroes of the Order like the recently deceased Obi-Wan Kenobi. His training with Master Daemos quickly proved the Kel-Dor could be rather spry when needed and was a veritable fountain of information as Tas had discovered the older Jedi could be. The death of his (and almost every Padawan as well as more than a few Knights if you asked them) heroes Kenobi and Skywalker during their attempt to rescue the chancellor proved to be yet another merit for having Daemos as his Master.
Under Master Daemos, Tas practiced his manipulation of the Force and its applications to all situations but worked tirelessly on his own lightsaber techniques as the situation with the Confederacy reached dire levels and his own master's advanced age. While not as strong as many of his peers, Daemos' teachings enabled him to overcome his sub-par strength by concentrating on his faster reflexes and superior intellect. Combining that with his Force training has resulted in ability to fight equally well with a lightsaber whether it's in his hand or not. |
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Daniel Stoker Token Jewtopian
Joined: 31 Mar 2009 Posts: 423
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Posted: Wed Sep 02, 2009 2:37 pm Post subject: |
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Name: Telis Naru
Medium Sluissi Jedi 3/scoundrel 1
Destiny 1; Force 7
Init +2; Senses Perception +4
Languages Basic, Binary, Bocce, Huttese, Kel Dor, Sluissese
Defenses Ref 16 (flat-footed 16), Fort 14, Will 17; Deflect
hp 46; Threshold 14
Speed 6 squares
Melee lightsaber +3 (2d8+2)
Ranged by weapon +3
Base Atk +3; Grp +3
Special Actions Gimmick, Skilled Advisor
Force Powers Known (Use The Force +9) Farseeing, Force slam, Mind Trick, Move Object, Rebuke, Surge
Abilities Str 10, Dex 10, Con 8, Int 20, Wis 15, Cha 14
Talents Deflect, Gimmick, Skilled Advisor
Feats Force Sensitive, Force Training (2), Skill Focus (Mechanics), Tech Specialist, Weapon Proficiency (lightsabers, pistols, simple)
Skills Acrobatics +7, Knowledge (bureaucracy) +12, Knowledge (physical sciences) +12, Knowledge (technology) +12, Mechanics +17, Use Computer +12, Use the Force +9
Possessions all-temperature cloak, lightsaber, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser)
Bio: Born on Sluis Van Telis was brought into the Jedi order at a young age like most Padawans and trained on Coruscant. Like most Sluissi Telis had a love for machines and was always working on ways to improve how they worked. He still bears the marks from some of his early experiments though and never did regenerate the tip of his pinky finger that got cut off when he was trying to find a way to increase the power of his lightsaber. Telis always less comfortable engaging in combat managed to avoid most of the Clone Wars, working on improving the systems in the Temple on Coruscant. It was in the Jedi archives that he found strange gaps in the records. Planets missing where they should be listed as well as strange plans hidden in Republic Senate’s systems. Not sure what to make of it and with his master off planet fighting in the war he made copies of some of the information and took a transport to Sluis Van to see if any of the experts had made contact with there could make heads or tails of it, to nervous to dare talk except face to face and unable to get locate his Master. His decision and paranoia there saved him as he was far away from the core when the battle leading to the death of Chancellor Palpatine. Hiding among the population of Sluis Van, Telis managed to avoid being executed as a Jedi and against his instincts started working on contacting the Rebel Forces and help them against the Confederacy. |
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